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Add UVM32_SYSCALL_RAND to get a "true" random number from the host, as I want to play zigtris and not have it be the same every time.
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6 changed files with 18 additions and 1 deletions
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@ -50,6 +50,7 @@ static uint32_t syscall(uint32_t id, uint32_t param1, uint32_t param2) {
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#define printbuf(x, y) syscall_cast(UVM32_SYSCALL_PRINTBUF, x, y)
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#define render(x, y) syscall_cast(UVM32_SYSCALL_RENDER, x, y)
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#define getkey() syscall_cast(UVM32_SYSCALL_GETKEY, 0, 0)
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#define rand() syscall_cast(UVM32_SYSCALL_RAND, 0, 0)
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extern char _estack;
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@ -10,7 +10,7 @@ export fn main() void {
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var gameRunning = true;
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var lastUpdate:u32 = 0;
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zigtris.gamesetup(console, uvm.millis()) catch |err| {
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zigtris.gamesetup(console, uvm.rand()) catch |err| {
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_ = console.print("err {any}\n", .{err}) catch 0;
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_ = console.flush() catch 0;
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return;
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@ -27,6 +27,10 @@ pub inline fn millis() u32 {
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return syscall(uvm32.UVM32_SYSCALL_MILLIS, 0, 0);
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}
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pub inline fn rand() u32 {
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return syscall(uvm32.UVM32_SYSCALL_RAND, 0, 0);
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}
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// dupeZ would be better, but want to avoid using an allocator
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// this is of course, unsafe...
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var termination_buf:[128]u8 = undefined;
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