Add UVM32_SYSCALL_RAND to get a "true" random number from the host, as I want to play zigtris and not have it be the same every time.

This commit is contained in:
Toby Jaffey 2025-12-17 20:19:31 +00:00
parent 3d83844d5c
commit d780c4e69d
6 changed files with 18 additions and 1 deletions

View file

@ -50,6 +50,7 @@ static uint32_t syscall(uint32_t id, uint32_t param1, uint32_t param2) {
#define printbuf(x, y) syscall_cast(UVM32_SYSCALL_PRINTBUF, x, y)
#define render(x, y) syscall_cast(UVM32_SYSCALL_RENDER, x, y)
#define getkey() syscall_cast(UVM32_SYSCALL_GETKEY, 0, 0)
#define rand() syscall_cast(UVM32_SYSCALL_RAND, 0, 0)
extern char _estack;