#include "uvm32_target.h" uint32_t* framebuffer = (uint32_t*)UVM32_EXTRAM_BASE; #define WIDTH 800 #define HEIGHT 600 void main(void) { uint8_t r = 0, g = 0, b = 0; uint32_t framecount = 0; while (1) { for (int y = 0; y < HEIGHT; y++) { for (int x = 0; x < WIDTH; x++) { r = ((x + framecount) ^ y); g = (x ^ (y + framecount)); b = (x ^ y); r += framecount; g += framecount * 2; b += framecount * 5; framebuffer[y * WIDTH + x] = (r << 24) | (g << 16) | (b << 8) | 0xFF; } } printdec(framecount++); println(""); } }