#include "uvm32_target.h" uint32_t *framebuffer = (uint32_t *)UVM32_EXTRAM_BASE; #define WIDTH 800 #define HEIGHT 600 void main(void) { uint32_t col = 0x000000FF; uint8_t c = 0; uint32_t framecount = 0; while(1) { for (int y=0;y