Add RoadManager with a road generation script
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7958bd288f
commit
0542d04a24
4 changed files with 71 additions and 33 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://d4ljkc7l57udr"]
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[gd_scene load_steps=9 format=3 uid="uid://d4ljkc7l57udr"]
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[ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_uwrxv"]
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[ext_resource type="Script" uid="uid://hufd4xlq7b6k" path="res://scripts/road_manager.gd" id="1_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://mu3b314l3soy" path="res://scenes/road.tscn" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://cs0y5pe8qnj2r" path="res://scripts/player.gd" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://cewenjpq8wbig" path="res://objects/testcar.glb" id="2_yqjtg"]
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@ -30,45 +31,19 @@ environment = SubResource("Environment_iywne")
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transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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shadow_enabled = true
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[node name="RoadBlocks" type="Node3D" parent="."]
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[node name="RoadManager" type="Node3D" parent="." node_paths=PackedStringArray("player")]
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script = ExtResource("1_lbhrr")
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player = NodePath("../Player")
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[node name="Road" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -10.549, 9.53674e-07, 0.0019331)
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[node name="Road2" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 9.5, 0, 0)
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[node name="Road3" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -50.613, 9.53674e-07, 0.0019331)
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[node name="Road4" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -30.564, 0, 0)
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[node name="Road5" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -89.5907, 9.53674e-07, 0.0019331)
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[node name="Road6" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -69.5417, 0, 0)
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[node name="Road7" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -129.655, 9.53674e-07, 0.0019331)
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[node name="Road8" parent="RoadBlocks" instance=ExtResource("1_uwrxv")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -109.606, 0, 0)
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[node name="Road" parent="RoadManager" instance=ExtResource("1_lnu2h")]
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[node name="Player" type="CharacterBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.449395)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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script = ExtResource("2_lnu2h")
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[node name="TestCar" parent="Player" instance=ExtResource("2_yqjtg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.53674e-07, -0.463639)
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[node name="FrontLeftWheel" type="Node3D" parent="Player/TestCar"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8, 0.3, 1.2)
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[node name="FrontRightWheel" type="Node3D" parent="Player/TestCar"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.8, 0.3, 1.2)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.279745, 1.10964, -0.462006)
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shape = SubResource("BoxShape3D_yqjtg")
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8
scenes/road.tscn
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8
scenes/road.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://mu3b314l3soy"]
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[ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_mv8x7"]
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[node name="Road" type="Node3D"]
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[node name="RoadObject" parent="." instance=ExtResource("1_mv8x7")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
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54
scripts/road_manager.gd
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54
scripts/road_manager.gd
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@ -0,0 +1,54 @@
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extends Node3D
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@export var player: CharacterBody3D
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@export var spawn_distance: float = 100.0
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@export var despawn_distance: float = 200.0
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var road_scene = preload("res://scenes/road.tscn")
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var roads = []
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var road_length: float
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func _ready():
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# Calculate road length from existing instance
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var temp_road = road_scene.instantiate()
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# Get the MeshInstance3D from the road scene structure
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var mesh_instance = temp_road.get_node("RoadObject") as MeshInstance3D
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if mesh_instance:
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var aabb = mesh_instance.mesh.get_aabb()
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road_length = aabb.size.x * mesh_instance.scale.x
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else:
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push_error("Could not find RoadObject MeshInstance3D in road scene")
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road_length = 20.0 # Fallback value
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temp_road.queue_free()
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# Initialize with existing road
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var initial_road = $Road
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roads.append(initial_road)
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func _process(delta):
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if not player:
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return
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var player_x = player.global_position.x
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# Spawn new roads ahead
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var last_road = roads[-1]
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var last_road_end = last_road.global_position.x + road_length
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if player_x + spawn_distance > last_road_end:
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spawn_road(last_road_end)
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# Despawn old roads behind
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for road in roads.duplicate():
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var road_end = road.global_position.x + road_length
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if player_x - road_end > despawn_distance:
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despawn_road(road)
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func spawn_road(position_x: float):
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var new_road = road_scene.instantiate()
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new_road.global_position = Vector3(position_x, 0, 0)
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add_child(new_road)
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roads.append(new_road)
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func despawn_road(road: Node3D):
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road.queue_free()
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roads.erase(road)
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1
scripts/road_manager.gd.uid
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1
scripts/road_manager.gd.uid
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@ -0,0 +1 @@
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uid://hufd4xlq7b6k
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