Add experimental road generation (generated by deepseek)

This commit is contained in:
reo 2025-03-11 02:54:17 +03:00
parent 7958bd288f
commit 5bf9ea473c
8 changed files with 97 additions and 1 deletions

45
scripts/road_manager.gd Normal file
View file

@ -0,0 +1,45 @@
extends Node3D
@export var road_scene: PackedScene = preload("res://scenes/road.tscn")
@export var initial_roads := 5 # Number of roads to spawn on each side
@export var road_spacing := 20.0 # Exact spacing from original scene
@export var spawn_distance := 50.0 # Distance ahead to spawn new roads
var player: Node3D
var last_spawn_x := 0.0
func _ready():
# Use call_deferred to ensure player exists
call_deferred("initialize_player")
func initialize_player():
player = get_tree().get_first_node_in_group("player")
if not player:
push_error("Player not found in 'player' group!")
return
# Initialize starting roads relative to player position
var start_x = floor(player.global_position.x / 20.0) * 20.0
for i in range(-initial_roads, initial_roads):
spawn_road(start_x + i * 20.0)
last_spawn_x = start_x + initial_roads * 20.0
func _process(_delta):
if not player:
return # Skip if player not found
# Check road spawning based on player's X position
if player.global_position.x > last_spawn_x - spawn_distance:
spawn_road(last_spawn_x + 20.0)
last_spawn_x += 20.0
func spawn_road(x_position: float):
var new_road = road_scene.instantiate()
# Add proper positioning based on original road spacing
new_road.global_transform = Transform3D(
Vector3(2, 0, 0),
Vector3(0, 2, 0),
Vector3(0, 0, 2),
Vector3(x_position, 0, 0)
)
add_child(new_road)