Add experimental road generation (generated by deepseek)

This commit is contained in:
reo 2025-03-11 02:54:17 +03:00
parent 7958bd288f
commit 5bf9ea473c
8 changed files with 97 additions and 1 deletions

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@ -1,5 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://d4ljkc7l57udr"] [gd_scene load_steps=9 format=3 uid="uid://d4ljkc7l57udr"]
[ext_resource type="PackedScene" uid="uid://r1q4xvfbrc7l" path="res://scenes/roadmanager.tscn" id="1_lbhrr"]
[ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_uwrxv"] [ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://cs0y5pe8qnj2r" path="res://scripts/player.gd" id="2_lnu2h"] [ext_resource type="Script" uid="uid://cs0y5pe8qnj2r" path="res://scripts/player.gd" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://cewenjpq8wbig" path="res://objects/testcar.glb" id="2_yqjtg"] [ext_resource type="PackedScene" uid="uid://cewenjpq8wbig" path="res://objects/testcar.glb" id="2_yqjtg"]
@ -23,6 +24,10 @@ size = Vector3(3.60051, 2.21851, 1.87103)
[node name="Game" type="Node3D"] [node name="Game" type="Node3D"]
[node name="Node3D" parent="." instance=ExtResource("1_lbhrr")]
[node name="RoadManager" parent="." instance=ExtResource("1_lbhrr")]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_iywne") environment = SubResource("Environment_iywne")

17
scenes/road.tscn Normal file
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@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://bl4v7fq6p7evj"]
[ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_mv8x7"]
[sub_resource type="BoxShape3D" id="BoxShape3D_1s9f8"]
size = Vector3(20, 10, 20)
[node name="Road" type="Node3D"]
[node name="RoadObject" parent="." instance=ExtResource("1_mv8x7")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
[node name="DespawnArea" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
[node name="CollisionShape3D" type="CollisionShape3D" parent="DespawnArea"]
shape = SubResource("BoxShape3D_1s9f8")

6
scenes/roadmanager.tscn Normal file
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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://r1q4xvfbrc7l"]
[ext_resource type="Script" uid="uid://bkbm887f6xqpi" path="res://scripts/road_manager.gd" id="1_r1qkb"]
[node name="RoadManager" type="Node3D"]
script = ExtResource("1_r1qkb")

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@ -8,6 +8,9 @@ extends CharacterBody3D
var current_speed: float = 0.0 var current_speed: float = 0.0
func _ready():
add_to_group("player")
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Apply gravity # Apply gravity
if not is_on_floor(): if not is_on_floor():

18
scripts/road.gd Normal file
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@ -0,0 +1,18 @@
extends Node3D
@export var despawn_distance := 50.0 # Distance behind player to despawn
var player: Node3D
func _ready():
# Find the player once when road spawns
player = get_tree().get_first_node_in_group("player")
# Set up despawn area
var area = $DespawnArea
area.body_exited.connect(_on_body_exited)
area.position.z -= 10 # Adjust for scaled position
func _on_body_exited(body: Node):
if body == player:
if global_position.x < player.global_position.x - despawn_distance:
queue_free()

1
scripts/road.gd.uid Normal file
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@ -0,0 +1 @@
uid://b0pm2dfsugptw

45
scripts/road_manager.gd Normal file
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extends Node3D
@export var road_scene: PackedScene = preload("res://scenes/road.tscn")
@export var initial_roads := 5 # Number of roads to spawn on each side
@export var road_spacing := 20.0 # Exact spacing from original scene
@export var spawn_distance := 50.0 # Distance ahead to spawn new roads
var player: Node3D
var last_spawn_x := 0.0
func _ready():
# Use call_deferred to ensure player exists
call_deferred("initialize_player")
func initialize_player():
player = get_tree().get_first_node_in_group("player")
if not player:
push_error("Player not found in 'player' group!")
return
# Initialize starting roads relative to player position
var start_x = floor(player.global_position.x / 20.0) * 20.0
for i in range(-initial_roads, initial_roads):
spawn_road(start_x + i * 20.0)
last_spawn_x = start_x + initial_roads * 20.0
func _process(_delta):
if not player:
return # Skip if player not found
# Check road spawning based on player's X position
if player.global_position.x > last_spawn_x - spawn_distance:
spawn_road(last_spawn_x + 20.0)
last_spawn_x += 20.0
func spawn_road(x_position: float):
var new_road = road_scene.instantiate()
# Add proper positioning based on original road spacing
new_road.global_transform = Transform3D(
Vector3(2, 0, 0),
Vector3(0, 2, 0),
Vector3(0, 0, 2),
Vector3(x_position, 0, 0)
)
add_child(new_road)

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@ -0,0 +1 @@
uid://bkbm887f6xqpi