Add a 2D overlay interior to the player's HUD

Current design has been ripped off from Star Trucker temporarily
This commit is contained in:
reo 2025-03-17 03:32:35 +03:00
parent a43bfc84df
commit cdb74a6aea
4 changed files with 46 additions and 2 deletions

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@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://d4ljkc7l57udr"] [gd_scene load_steps=10 format=3 uid="uid://d4ljkc7l57udr"]
[ext_resource type="Script" uid="uid://hufd4xlq7b6k" path="res://scripts/road_manager.gd" id="1_lbhrr"] [ext_resource type="Script" uid="uid://hufd4xlq7b6k" path="res://scripts/road_manager.gd" id="1_lbhrr"]
[ext_resource type="PackedScene" uid="uid://mu3b314l3soy" path="res://scenes/road.tscn" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://mu3b314l3soy" path="res://scenes/road.tscn" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://cs0y5pe8qnj2r" path="res://scripts/player.gd" id="2_lnu2h"] [ext_resource type="Script" uid="uid://cs0y5pe8qnj2r" path="res://scripts/player.gd" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://cewenjpq8wbig" path="res://objects/testcar.glb" id="2_yqjtg"] [ext_resource type="PackedScene" uid="uid://cewenjpq8wbig" path="res://objects/testcar.glb" id="2_yqjtg"]
[ext_resource type="Texture2D" uid="uid://4kfwwijnbqlw" path="res://sprites/interior_overlays/truck-interior.png" id="5_iywne"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lnu2h"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lnu2h"]
sky_top_color = Color(0, 0.388235, 1, 1) sky_top_color = Color(0, 0.388235, 1, 1)
@ -35,7 +36,9 @@ stretch = true
stretch_shrink = 4 stretch_shrink = 4
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"] [node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
handle_input_locally = false
size = Vector2i(320, 240) size = Vector2i(320, 240)
render_target_update_mode = 4
[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport"] [node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport"]
environment = SubResource("Environment_iywne") environment = SubResource("Environment_iywne")
@ -50,6 +53,7 @@ script = ExtResource("2_lnu2h")
[node name="TestCar" parent="SubViewportContainer/SubViewport/Player" instance=ExtResource("2_yqjtg")] [node name="TestCar" parent="SubViewportContainer/SubViewport/Player" instance=ExtResource("2_yqjtg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.53674e-07, -0.463639) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.53674e-07, -0.463639)
visible = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/Player"] [node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.279745, 1.10964, -0.462006) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.279745, 1.10964, -0.462006)
@ -59,10 +63,16 @@ shape = SubResource("BoxShape3D_yqjtg")
transform = Transform3D(0.965536, 0.260269, 0, -0.260269, 0.965536, 0, 0, 0, 1, 0, 1.54334, -0.215674) transform = Transform3D(0.965536, 0.260269, 0, -0.260269, 0.965536, 0, 0, 0, 1, 0, 1.54334, -0.215674)
[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Player/Head"] [node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Player/Head"]
transform = Transform3D(-4.25071e-08, -0.233123, 0.972447, -1.01901e-08, 0.972447, 0.233123, -1, 4.14113e-14, -4.37115e-08, -0.181639, 0.104743, 0.247312) transform = Transform3D(-2.19056e-08, -0.570069, 0.821597, -5.39943e-08, 0.821597, 0.570069, -1, -3.18738e-08, -4.8778e-08, -0.181639, 0.104743, 0.247312)
[node name="RoadManager" type="Node3D" parent="SubViewportContainer/SubViewport" node_paths=PackedStringArray("player")] [node name="RoadManager" type="Node3D" parent="SubViewportContainer/SubViewport" node_paths=PackedStringArray("player")]
script = ExtResource("1_lbhrr") script = ExtResource("1_lbhrr")
player = NodePath("../Player") player = NodePath("../Player")
[node name="Road" parent="SubViewportContainer/SubViewport/RoadManager" instance=ExtResource("1_lnu2h")] [node name="Road" parent="SubViewportContainer/SubViewport/RoadManager" instance=ExtResource("1_lnu2h")]
[node name="CanvasLayer" type="CanvasLayer" parent="SubViewportContainer/SubViewport"]
[node name="Sprite2D" type="Sprite2D" parent="SubViewportContainer/SubViewport/CanvasLayer"]
position = Vector2(160, 120)
texture = ExtResource("5_iywne")

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@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://4kfwwijnbqlw"
path="res://.godot/imported/truck-interior.png-b04ac59f5a4db67414c278f28b096834.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/interior_overlays/truck-interior.png"
dest_files=["res://.godot/imported/truck-interior.png-b04ac59f5a4db67414c278f28b096834.ctex"]
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compress/lossy_quality=0.7
compress/hdr_compression=1
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
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process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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