diff --git a/aseprite/palm-tree.aseprite b/aseprite/palm-tree.aseprite new file mode 100644 index 0000000..ba72f0a Binary files /dev/null and b/aseprite/palm-tree.aseprite differ diff --git a/aseprite/truck-interior.aseprite b/aseprite/truck-interior.aseprite new file mode 100644 index 0000000..7659239 Binary files /dev/null and b/aseprite/truck-interior.aseprite differ diff --git a/blender/road.blend b/blender/road.blend index e10b1e9..8cb93aa 100644 Binary files a/blender/road.blend and b/blender/road.blend differ diff --git a/blender/road.blend1 b/blender/road.blend1 index ffb4b7c..6aa13b3 100644 Binary files a/blender/road.blend1 and b/blender/road.blend1 differ diff --git a/blender/road_clover+grass-64x64.png b/blender/road_clover+grass-64x64.png new file mode 100644 index 0000000..7a881fa Binary files /dev/null and b/blender/road_clover+grass-64x64.png differ diff --git a/blender/road_clover+grass-64x64.png.import b/blender/road_clover+grass-64x64.png.import new file mode 100644 index 0000000..7286ed5 --- /dev/null +++ b/blender/road_clover+grass-64x64.png.import @@ -0,0 +1,38 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bv6xyavrko8pt" +path.s3tc="res://.godot/imported/road_clover+grass-64x64.png-3ecbc3bba0bf60c10dbe09ff1fbc26da.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} +generator_parameters={ +"md5": "2a29c758d2d9723c895c01e5921737a9" +} + +[deps] + +source_file="res://blender/road_clover+grass-64x64.png" +dest_files=["res://.godot/imported/road_clover+grass-64x64.png-3ecbc3bba0bf60c10dbe09ff1fbc26da.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/objects/road.glb b/objects/road.glb index 8784e59..e0e29ca 100644 Binary files a/objects/road.glb and b/objects/road.glb differ diff --git a/objects/road_clover+grass-64x64.png b/objects/road_clover+grass-64x64.png new file mode 100644 index 0000000..7a881fa Binary files /dev/null and b/objects/road_clover+grass-64x64.png differ diff --git a/objects/road_clover+grass-64x64.png.import b/objects/road_clover+grass-64x64.png.import new file mode 100644 index 0000000..769c918 --- /dev/null +++ b/objects/road_clover+grass-64x64.png.import @@ -0,0 +1,38 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2auwk46k0y28" +path.s3tc="res://.godot/imported/road_clover+grass-64x64.png-d92a937111c1a927974aecf4c3161435.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} +generator_parameters={ +"md5": "2a29c758d2d9723c895c01e5921737a9" +} + +[deps] + +source_file="res://objects/road_clover+grass-64x64.png" +dest_files=["res://.godot/imported/road_clover+grass-64x64.png-d92a937111c1a927974aecf4c3161435.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/scenes/game.tscn b/scenes/game.tscn index fc6c11c..4b7a1fa 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,8 +1,10 @@ -[gd_scene load_steps=8 format=3 uid="uid://d4ljkc7l57udr"] +[gd_scene load_steps=10 format=3 uid="uid://d4ljkc7l57udr"] -[ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_uwrxv"] +[ext_resource type="Script" uid="uid://hufd4xlq7b6k" path="res://scripts/road_manager.gd" id="1_lbhrr"] +[ext_resource type="PackedScene" uid="uid://mu3b314l3soy" path="res://scenes/road.tscn" id="1_lnu2h"] [ext_resource type="Script" uid="uid://cs0y5pe8qnj2r" path="res://scripts/player.gd" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://cewenjpq8wbig" path="res://objects/testcar.glb" id="2_yqjtg"] +[ext_resource type="Texture2D" uid="uid://4kfwwijnbqlw" path="res://sprites/interior_overlays/truck-interior.png" id="5_iywne"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lnu2h"] sky_top_color = Color(0, 0.388235, 1, 1) @@ -23,58 +25,54 @@ size = Vector3(3.60051, 2.21851, 1.87103) [node name="Game" type="Node3D"] -[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +[node name="SubViewportContainer" type="SubViewportContainer" parent="."] +texture_filter = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +stretch = true +stretch_shrink = 4 + +[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"] +handle_input_locally = false +size = Vector2i(320, 240) +render_target_update_mode = 4 + +[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport"] environment = SubResource("Environment_iywne") -[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] -transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0) +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewportContainer/SubViewport"] +transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0) shadow_enabled = true -[node name="RoadBlocks" type="Node3D" parent="."] - -[node name="Road" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -10.549, 9.53674e-07, 0.0019331) - -[node name="Road2" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 9.5, 0, 0) - -[node name="Road3" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -50.613, 9.53674e-07, 0.0019331) - -[node name="Road4" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -30.564, 0, 0) - -[node name="Road5" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -89.5907, 9.53674e-07, 0.0019331) - -[node name="Road6" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -69.5417, 0, 0) - -[node name="Road7" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -129.655, 9.53674e-07, 0.0019331) - -[node name="Road8" parent="RoadBlocks" instance=ExtResource("1_uwrxv")] -transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -109.606, 0, 0) - -[node name="Player" type="CharacterBody3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.449395) +[node name="Player" type="CharacterBody3D" parent="SubViewportContainer/SubViewport"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.510139, 0, -0.578158) script = ExtResource("2_lnu2h") -[node name="TestCar" parent="Player" instance=ExtResource("2_yqjtg")] +[node name="TestCar" parent="SubViewportContainer/SubViewport/Player" instance=ExtResource("2_yqjtg")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.53674e-07, -0.463639) +visible = false -[node name="FrontLeftWheel" type="Node3D" parent="Player/TestCar"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8, 0.3, 1.2) - -[node name="FrontRightWheel" type="Node3D" parent="Player/TestCar"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.8, 0.3, 1.2) - -[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] +[node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.279745, 1.10964, -0.462006) shape = SubResource("BoxShape3D_yqjtg") -[node name="Head" type="Node3D" parent="Player"] +[node name="Head" type="Node3D" parent="SubViewportContainer/SubViewport/Player"] transform = Transform3D(0.965536, 0.260269, 0, -0.260269, 0.965536, 0, 0, 0, 1, 0, 1.54334, -0.215674) -[node name="Camera3D" type="Camera3D" parent="Player/Head"] -transform = Transform3D(-4.25071e-08, -0.233123, 0.972448, -1.01901e-08, 0.972448, 0.233123, -1, 5.4623e-14, -4.37115e-08, -0.136201, -0.0638226, 0.247312) +[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Player/Head"] +transform = Transform3D(-2.19056e-08, -0.570069, 0.821597, -5.39943e-08, 0.821597, 0.570069, -1, -3.18738e-08, -4.8778e-08, -0.181639, 0.104743, 0.247312) + +[node name="RoadManager" type="Node3D" parent="SubViewportContainer/SubViewport" node_paths=PackedStringArray("player")] +script = ExtResource("1_lbhrr") +player = NodePath("../Player") + +[node name="Road" parent="SubViewportContainer/SubViewport/RoadManager" instance=ExtResource("1_lnu2h")] + +[node name="CanvasLayer" type="CanvasLayer" parent="SubViewportContainer/SubViewport"] + +[node name="Sprite2D" type="Sprite2D" parent="SubViewportContainer/SubViewport/CanvasLayer"] +position = Vector2(160, 120) +texture = ExtResource("5_iywne") diff --git a/scenes/road.tscn b/scenes/road.tscn new file mode 100644 index 0000000..a404f91 --- /dev/null +++ b/scenes/road.tscn @@ -0,0 +1,56 @@ +[gd_scene load_steps=3 format=3 uid="uid://mu3b314l3soy"] + +[ext_resource type="PackedScene" uid="uid://dtncvl5af4fhr" path="res://objects/road.glb" id="1_mv8x7"] +[ext_resource type="Texture2D" uid="uid://d5joix6cbuik" path="res://sprites/palm-tree.png" id="2_my2y2"] + +[node name="Road" type="Node3D"] + +[node name="RoadObject" parent="." instance=ExtResource("1_mv8x7")] +transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0) + +[node name="Trees" type="Node3D" parent="."] + +[node name="PalmTree" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 2.93877, 2.34261, -9.49557) +flip_h = true +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree5" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, -2.83949, 2.34261, -14.0975) +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree6" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 1.1861, 2.34261, -20.8587) +flip_h = true +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree7" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 5.2136, 2.34261, -16.6129) +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree2" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 2.34261, 9.30729) +flip_h = true +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree8" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 5.74419, 2.34261, 13.1949) +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree3" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, -3.32652, 2.34261, 13.0005) +flip_h = true +billboard = 1 +texture = ExtResource("2_my2y2") + +[node name="PalmTree4" type="Sprite3D" parent="Trees"] +transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 2.34261, 17.0532) +flip_h = true +billboard = 1 +texture = ExtResource("2_my2y2") diff --git a/scripts/player.gd b/scripts/player.gd index e22ceae..d370b1b 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -1,8 +1,8 @@ extends CharacterBody3D -@export var acceleration: float = 10.0 -@export var brake_intensity: float = 5.0 -@export var rotation_speed: float = 1.5 +@export var acceleration: float = 5.0 +@export var brake_intensity: float = 3.0 +@export var strafe_speed: float = 10.0 # Speed for sideways movement @export var gravity: float = 9.8 @export var max_speed: float = 30.0 @@ -15,11 +15,7 @@ func _physics_process(delta: float) -> void: # Get input direction var input_forward = Input.get_action_strength("move_forward") - Input.get_action_strength("move_backward") - var input_rotation = Input.get_action_strength("turn_right") - Input.get_action_strength("turn_left") - - # Handle rotation - if input_rotation != 0: - rotate_y(-input_rotation * rotation_speed * delta) + var input_strafe = Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right") # Handle acceleration and braking if input_forward > 0: @@ -32,9 +28,29 @@ func _physics_process(delta: float) -> void: # No input, gradually slow down current_speed = move_toward(current_speed, 0, brake_intensity * delta) - # Apply movement in the direction the vehicle is facing - var direction = -global_transform.basis.z - velocity.z = direction.x * current_speed - velocity.x = direction.z * current_speed + # Get the forward and right vectors + var forward_direction = -global_transform.basis.z + var side_direction = global_transform.basis.x + + # Calculate forward movement + var forward_movement = Vector3( + forward_direction.x * current_speed, + 0, + forward_direction.z * current_speed + ) + + # Calculate strafe movement (sideways) + var strafe_movement = Vector3( + side_direction.x * input_strafe * strafe_speed, + 0, + side_direction.z * input_strafe * strafe_speed + ) + + # Combine movements + var total_movement = forward_movement + strafe_movement + + # Apply to velocity + velocity.z = total_movement.x + velocity.x = total_movement.z move_and_slide() diff --git a/scripts/road_manager.gd b/scripts/road_manager.gd new file mode 100644 index 0000000..21303a9 --- /dev/null +++ b/scripts/road_manager.gd @@ -0,0 +1,54 @@ +extends Node3D + +@export var player: CharacterBody3D +@export var spawn_distance: float = 100.0 +@export var despawn_distance: float = 200.0 + +var road_scene = preload("res://scenes/road.tscn") +var roads = [] +var road_length: float + +func _ready(): + # Calculate road length from existing instance + var temp_road = road_scene.instantiate() + # Get the MeshInstance3D from the road scene structure + var mesh_instance = temp_road.get_node("RoadObject") as MeshInstance3D + if mesh_instance: + var aabb = mesh_instance.mesh.get_aabb() + road_length = aabb.size.x * mesh_instance.scale.x + else: + push_error("Could not find RoadObject MeshInstance3D in road scene") + road_length = 20.0 # Fallback value + temp_road.queue_free() + + # Initialize with existing road + var initial_road = $Road + roads.append(initial_road) + +func _process(delta): + if not player: + return + + var player_x = player.global_position.x + + # Spawn new roads ahead + var last_road = roads[-1] + var last_road_end = last_road.global_position.x + road_length + if player_x + spawn_distance > last_road_end: + spawn_road(last_road_end) + + # Despawn old roads behind + for road in roads.duplicate(): + var road_end = road.global_position.x + road_length + if player_x - road_end > despawn_distance: + despawn_road(road) + +func spawn_road(position_x: float): + var new_road = road_scene.instantiate() + new_road.global_position = Vector3(position_x, 0, 0) + add_child(new_road) + roads.append(new_road) + +func despawn_road(road: Node3D): + road.queue_free() + roads.erase(road) diff --git a/scripts/road_manager.gd.uid b/scripts/road_manager.gd.uid new file mode 100644 index 0000000..dd456b5 --- /dev/null +++ b/scripts/road_manager.gd.uid @@ -0,0 +1 @@ +uid://hufd4xlq7b6k diff --git a/sprites/interior_overlays/truck-interior.png b/sprites/interior_overlays/truck-interior.png new file mode 100644 index 0000000..fa7485c Binary files /dev/null and b/sprites/interior_overlays/truck-interior.png differ diff --git a/sprites/interior_overlays/truck-interior.png.import b/sprites/interior_overlays/truck-interior.png.import new file mode 100644 index 0000000..338eeef --- /dev/null +++ b/sprites/interior_overlays/truck-interior.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4kfwwijnbqlw" +path="res://.godot/imported/truck-interior.png-b04ac59f5a4db67414c278f28b096834.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://sprites/interior_overlays/truck-interior.png" +dest_files=["res://.godot/imported/truck-interior.png-b04ac59f5a4db67414c278f28b096834.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/palm-tree.png b/sprites/palm-tree.png new file mode 100644 index 0000000..c1fe67b Binary files /dev/null and b/sprites/palm-tree.png differ diff --git a/sprites/palm-tree.png.import b/sprites/palm-tree.png.import new file mode 100644 index 0000000..dfcd62b --- /dev/null +++ b/sprites/palm-tree.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d5joix6cbuik" +path.s3tc="res://.godot/imported/palm-tree.png-164b1dab9fd83351c0d9e916940eff92.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} + +[deps] + +source_file="res://sprites/palm-tree.png" +dest_files=["res://.godot/imported/palm-tree.png-164b1dab9fd83351c0d9e916940eff92.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0