extends VehicleBody3D @export var MAX_STEER = 0.5 @export var ENGINE_POWER = 300 func _physics_process(delta): steering = move_toward(steering, Input.get_axis("turn_right", "turn_left") * MAX_STEER, delta * 10) engine_force = Input.get_axis("move_backward", "move_forward") * ENGINE_POWER