arcadetrucker/scripts/vehicle.gd

8 lines
293 B
GDScript

extends VehicleBody3D
@export var MAX_STEER = 0.5
@export var ENGINE_POWER = 300
func _physics_process(delta):
steering = move_toward(steering, Input.get_axis("turn_right", "turn_left") * MAX_STEER, delta * 10)
engine_force = Input.get_axis("move_backward", "move_forward") * ENGINE_POWER