Fix imgui renderer once and for all
Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well. Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
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7 changed files with 77 additions and 51 deletions
1
Cargo.lock
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1
Cargo.lock
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@ -1380,6 +1380,7 @@ dependencies = [
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"raidillon_engine",
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"raidillon_glium",
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"raidillon_platform",
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"winit",
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]
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[[package]]
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@ -15,10 +15,10 @@ pub struct SystemContext<'a> {
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pub trait System {
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/// Initialize the system.
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fn initialize(&mut self);
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fn initialize(&mut self) {}
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/// Spawn the first entities of the world.
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fn load_world(&mut self, ctx: &mut SystemContext);
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fn update(&mut self, ctx: &mut SystemContext);
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fn load_world(&mut self, ctx: &mut SystemContext) {}
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fn update(&mut self, ctx: &mut SystemContext) {}
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}
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pub type SystemID = &'static str;
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@ -15,3 +15,4 @@ raidillon_ecs = { path = "../ecs" }
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raidillon_engine = { path = "../engine" }
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raidillon_glium = { path = "../glium_platform", optional = true }
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glam = "0.30.5"
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winit = "0.30.12"
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@ -11,15 +11,39 @@ use raidillon_core::scene::Scene;
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#[cfg(feature = "glium")]
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use raidillon_glium::GliumPlatform;
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use raidillon_core::DebugUIBuffer;
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use winit::event::{Event, WindowEvent};
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const TEST_GLTF: &str = "pink-monkey.gltf";
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const RENDERING_TEST_SYSTEM: &str = "rendering_test_system";
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const UPDATE_ASPECT_RATIO_SYSTEM: &str = "update_aspect_ratio_system";
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const MAIN_SCENE_ID: &str = "main_scene";
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struct RenderingTestSystem;
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struct UpdateAspectRatioSystem;
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impl System for UpdateAspectRatioSystem {
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fn initialize(&mut self) {}
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fn load_world(&mut self, ctx: &mut SystemContext) {}
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fn update(&mut self, ctx: &mut SystemContext) {
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// FIXME: Need an event handler rework for systems.
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match &ctx.platform_context.current_event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::Resized(sz) => {
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let _ = ctx.scene.world.query_mut::<&mut Camera>().into_iter().map(|mut cam| {
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cam.1.aspect = sz.width as f32 / sz.height as f32;
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});
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}
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_ => {}
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},
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_ => {}
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}
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}
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}
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struct RenderingTestSystem;
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impl System for RenderingTestSystem {
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fn initialize(&mut self) {}
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fn load_world(&mut self, ctx: &mut SystemContext) {
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@ -61,6 +85,7 @@ fn main() {
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// engine.system_manager.add_system("spawn_chunks".to_string(), ChunkSystem);
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// engine.system_manager.add_system("movement".to_string(), MovementSystem);
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engine.system_manager.add_system(RENDERING_TEST_SYSTEM, Box::new(RenderingTestSystem));
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engine.system_manager.add_system(UPDATE_ASPECT_RATIO_SYSTEM, Box::new(UpdateAspectRatioSystem));
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// Set up the scene
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let main_scene = Scene::new(
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@ -75,6 +75,11 @@ impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
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};
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self.engine.initialize(ctx.clone());
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let _ = &self.event_loop.run(move |event, el| {
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self.rendering_system_manager
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.systems
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.iter_mut()
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.for_each(|(_, system)| system.handle_event(&mut self.window, event.clone()));
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => {
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@ -93,9 +98,10 @@ impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
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debug_ui_buffer,
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};
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for (system_id, system) in self.rendering_system_manager.systems.iter_mut() {
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system.render(&mut context);
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}
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self.rendering_system_manager
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.systems
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.iter_mut()
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.for_each(|(_, system)| system.render(&mut context));
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target.finish().unwrap();
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}
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_ => {},
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@ -104,6 +110,10 @@ impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
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let mut ctx2 = ctx.clone();
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ctx2.current_event = event.clone();
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self.engine.update(ctx2);
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self.rendering_system_manager
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.systems
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.iter_mut()
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.for_each(|(_, system)| system.prepare_frame(&mut self.window));
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self.window.request_redraw();
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}
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_ => {},
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@ -1,70 +1,55 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::time::Instant;
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use glium::Display;
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use glium::glutin::surface::WindowSurface;
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use imgui::{Context as ImguiContext};
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
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use winit::raw_window_handle::DisplayHandle;
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use winit::window::Window;
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use anyhow::{Result};
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use winit::event::Event;
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use glium::Frame;
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use crate::RenderingSystem;
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use crate::system::RenderingContext;
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use glium::Frame;
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use raidillon_core::DebugUIBuffer;
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pub struct ImguiBridge {
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imgui: ImguiContext,
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platform: WinitPlatform,
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renderer: ImguiGliumRenderer,
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}
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impl ImguiBridge {
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pub fn render<F>(&mut self, target: &mut Frame, window: &Window, build_ui: F)
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where
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F: FnOnce(&imgui::Ui),
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{
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let ui = self.imgui.frame();
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build_ui(&ui);
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self.platform.prepare_render(ui, window);
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let draw_data = self.imgui.render();
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self
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.renderer
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.render(target, draw_data)
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.expect("imgui rendering failed");
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}
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// pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
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// self.imgui.frame()
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// }
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//
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// pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
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// self.platform.prepare_render(&ui, window);
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// let draw_data = self.imgui.render();
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// self.renderer.render(target, draw_data).expect("imgui rendering failed");
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// }
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last_frame: Instant,
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rendered_this_frame: bool,
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}
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impl RenderingSystem for ImguiBridge {
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fn render(&mut self, ctx: &mut RenderingContext) {
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let mut ui = self.imgui.frame();
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fn handle_event(&mut self, window: &mut Window, event: Event<()>) {
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self.platform.handle_event(self.imgui.io_mut(), window, &event);
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}
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ctx.debug_ui_buffer.borrow_mut().write_buffer(&mut ui);
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fn prepare_frame(&mut self, window: &mut Window) {
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self.rendered_this_frame = false;
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let now = Instant::now();
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self.imgui.io_mut().update_delta_time(now - self.last_frame);
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self.last_frame = now;
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self.platform
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.prepare_frame(self.imgui.io_mut(), window)
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.expect("Failed to prepare frame");
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}
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fn render(&mut self, ctx: &mut RenderingContext) {
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if self.rendered_this_frame { return; }
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self.rendered_this_frame = true;
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let ui = self.imgui.frame();
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ctx.debug_ui_buffer.borrow().write_buffer(&ui);
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self.platform.prepare_render(&ui, ctx.window);
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let draw_data = self.imgui.render();
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if draw_data.total_vtx_count == 0 && draw_data.total_idx_count == 0 {
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return;
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}
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self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
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}
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fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
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where
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Self: Sized,
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{
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fn initialize(display: &Display<WindowSurface>, window: &Window) -> Self {
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let mut imgui = ImguiContext::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::new(&mut imgui);
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@ -76,6 +61,8 @@ impl RenderingSystem for ImguiBridge {
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imgui,
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platform,
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renderer,
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last_frame: Instant::now(),
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rendered_this_frame: false,
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}
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}
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}
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}
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@ -19,6 +19,8 @@ pub struct RenderingContext<'a> {
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/// The internal "rendering system" trait of glium_platform.
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/// This is unrelated to the main System trait in core.
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pub trait RenderingSystem {
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fn handle_event(&mut self, window: &mut glium::winit::window::Window, event: winit::event::Event<()>) {}
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fn prepare_frame(&mut self, window: &mut glium::winit::window::Window) {}
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fn render(&mut self, ctx: &mut RenderingContext);
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fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self where Self: Sized;
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}
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