Fix imgui renderer once and for all
Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well. Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
This commit is contained in:
parent
15122b8ebd
commit
0c0d5cdb2a
7 changed files with 77 additions and 51 deletions
|
|
@ -15,10 +15,10 @@ pub struct SystemContext<'a> {
|
|||
|
||||
pub trait System {
|
||||
/// Initialize the system.
|
||||
fn initialize(&mut self);
|
||||
fn initialize(&mut self) {}
|
||||
/// Spawn the first entities of the world.
|
||||
fn load_world(&mut self, ctx: &mut SystemContext);
|
||||
fn update(&mut self, ctx: &mut SystemContext);
|
||||
fn load_world(&mut self, ctx: &mut SystemContext) {}
|
||||
fn update(&mut self, ctx: &mut SystemContext) {}
|
||||
}
|
||||
|
||||
pub type SystemID = &'static str;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue