Fix imgui renderer once and for all

Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well.

Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
This commit is contained in:
reo 2025-09-10 01:31:43 +03:00
parent 15122b8ebd
commit 0c0d5cdb2a
7 changed files with 77 additions and 51 deletions

View file

@ -75,6 +75,11 @@ impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
};
self.engine.initialize(ctx.clone());
let _ = &self.event_loop.run(move |event, el| {
self.rendering_system_manager
.systems
.iter_mut()
.for_each(|(_, system)| system.handle_event(&mut self.window, event.clone()));
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
@ -93,9 +98,10 @@ impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
debug_ui_buffer,
};
for (system_id, system) in self.rendering_system_manager.systems.iter_mut() {
system.render(&mut context);
}
self.rendering_system_manager
.systems
.iter_mut()
.for_each(|(_, system)| system.render(&mut context));
target.finish().unwrap();
}
_ => {},
@ -104,6 +110,10 @@ impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
let mut ctx2 = ctx.clone();
ctx2.current_event = event.clone();
self.engine.update(ctx2);
self.rendering_system_manager
.systems
.iter_mut()
.for_each(|(_, system)| system.prepare_frame(&mut self.window));
self.window.request_redraw();
}
_ => {},

View file

@ -1,70 +1,55 @@
use std::cell::RefCell;
use std::rc::Rc;
use std::sync::Arc;
use std::time::Instant;
use glium::Display;
use glium::glutin::surface::WindowSurface;
use imgui::{Context as ImguiContext};
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
use winit::raw_window_handle::DisplayHandle;
use winit::window::Window;
use anyhow::{Result};
use winit::event::Event;
use glium::Frame;
use crate::RenderingSystem;
use crate::system::RenderingContext;
use glium::Frame;
use raidillon_core::DebugUIBuffer;
pub struct ImguiBridge {
imgui: ImguiContext,
platform: WinitPlatform,
renderer: ImguiGliumRenderer,
}
impl ImguiBridge {
pub fn render<F>(&mut self, target: &mut Frame, window: &Window, build_ui: F)
where
F: FnOnce(&imgui::Ui),
{
let ui = self.imgui.frame();
build_ui(&ui);
self.platform.prepare_render(ui, window);
let draw_data = self.imgui.render();
self
.renderer
.render(target, draw_data)
.expect("imgui rendering failed");
}
// pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
// self.imgui.frame()
// }
//
// pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
// self.platform.prepare_render(&ui, window);
// let draw_data = self.imgui.render();
// self.renderer.render(target, draw_data).expect("imgui rendering failed");
// }
last_frame: Instant,
rendered_this_frame: bool,
}
impl RenderingSystem for ImguiBridge {
fn render(&mut self, ctx: &mut RenderingContext) {
let mut ui = self.imgui.frame();
fn handle_event(&mut self, window: &mut Window, event: Event<()>) {
self.platform.handle_event(self.imgui.io_mut(), window, &event);
}
ctx.debug_ui_buffer.borrow_mut().write_buffer(&mut ui);
fn prepare_frame(&mut self, window: &mut Window) {
self.rendered_this_frame = false;
let now = Instant::now();
self.imgui.io_mut().update_delta_time(now - self.last_frame);
self.last_frame = now;
self.platform
.prepare_frame(self.imgui.io_mut(), window)
.expect("Failed to prepare frame");
}
fn render(&mut self, ctx: &mut RenderingContext) {
if self.rendered_this_frame { return; }
self.rendered_this_frame = true;
let ui = self.imgui.frame();
ctx.debug_ui_buffer.borrow().write_buffer(&ui);
self.platform.prepare_render(&ui, ctx.window);
let draw_data = self.imgui.render();
if draw_data.total_vtx_count == 0 && draw_data.total_idx_count == 0 {
return;
}
self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
}
fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
where
Self: Sized,
{
fn initialize(display: &Display<WindowSurface>, window: &Window) -> Self {
let mut imgui = ImguiContext::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::new(&mut imgui);
@ -76,6 +61,8 @@ impl RenderingSystem for ImguiBridge {
imgui,
platform,
renderer,
last_frame: Instant::now(),
rendered_this_frame: false,
}
}
}
}

View file

@ -19,6 +19,8 @@ pub struct RenderingContext<'a> {
/// The internal "rendering system" trait of glium_platform.
/// This is unrelated to the main System trait in core.
pub trait RenderingSystem {
fn handle_event(&mut self, window: &mut glium::winit::window::Window, event: winit::event::Event<()>) {}
fn prepare_frame(&mut self, window: &mut glium::winit::window::Window) {}
fn render(&mut self, ctx: &mut RenderingContext);
fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self where Self: Sized;
}