Remove imgui from the entire project

This commit is contained in:
reo 2025-11-16 18:34:48 +03:00
parent 306774c15b
commit 13aefcc86f
12 changed files with 16 additions and 125 deletions

38
Cargo.lock generated
View file

@ -331,12 +331,6 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "chlorine"
version = "1.0.13"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c00d31b1d19317b4777ec879192d3745bd97d05262b4b19cb1dda284b9d22f19"
[[package]] [[package]]
name = "clipboard-win" name = "clipboard-win"
version = "5.4.1" version = "5.4.1"
@ -1206,31 +1200,6 @@ dependencies = [
"zune-jpeg", "zune-jpeg",
] ]
[[package]]
name = "imgui"
version = "0.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8addafa5cecf0515812226e806913814e02ce38d10215778082af5174abe5669"
dependencies = [
"bitflags 1.3.2",
"cfg-if",
"imgui-sys",
"mint",
"parking_lot",
]
[[package]]
name = "imgui-sys"
version = "0.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ead193f9f4b60398e8b8f4ab1483e2321640d87aeebdaa3e5f44c55633ccd804"
dependencies = [
"cc",
"cfg-if",
"chlorine",
"mint",
]
[[package]] [[package]]
name = "indexmap" name = "indexmap"
version = "2.10.0" version = "2.10.0"
@ -1423,12 +1392,6 @@ dependencies = [
"simd-adler32", "simd-adler32",
] ]
[[package]]
name = "mint"
version = "0.5.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e53debba6bda7a793e5f99b8dacf19e626084f525f7829104ba9898f367d85ff"
[[package]] [[package]]
name = "moxcms" name = "moxcms"
version = "0.7.5" version = "0.7.5"
@ -2130,7 +2093,6 @@ version = "0.1.0"
dependencies = [ dependencies = [
"egui", "egui",
"hecs", "hecs",
"imgui",
"indexmap", "indexmap",
"raidillon_assets", "raidillon_assets",
"winit", "winit",

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@ -8,5 +8,4 @@ hecs = "0.10.5"
indexmap = "2.10.0" indexmap = "2.10.0"
raidillon_assets = { path = "../asset" } raidillon_assets = { path = "../asset" }
winit = "0.30.12" winit = "0.30.12"
imgui = "0.12.0"
egui = "0.33.2" egui = "0.33.2"

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@ -1,50 +0,0 @@
pub enum UICommand {
Text(String),
Separator,
SliderF32 { label: String, min: f32, max: f32, value: std::rc::Rc<std::cell::RefCell<f32>> },
}
pub struct DebugUIBuffer {
cmds: Vec<UICommand>,
}
impl DebugUIBuffer {
pub fn new() -> DebugUIBuffer {
DebugUIBuffer { cmds: vec![] }
}
// Commands
pub fn text(&mut self, text: String) {
self.cmds.push(UICommand::Text(text));
}
pub fn separator(&mut self) {
self.cmds.push(UICommand::Separator);
}
pub fn slider_f32<T: Into<String>>(&mut self, label: T, min: f32, max: f32, value: std::rc::Rc<std::cell::RefCell<f32>>) {
self.cmds.push(UICommand::SliderF32 { label: label.into(), min, max, value });
}
// End of commands
pub fn write_buffer(&self, ui: &imgui::Ui) {
for cmd in &self.cmds {
match cmd {
UICommand::Text(s) => {
ui.text(s);
}
UICommand::Separator => {
ui.separator();
}
UICommand::SliderF32 { label, min, max, value } => {
let mut v = value.borrow_mut();
ui.slider_config(label.as_str(), *min, *max).build(&mut *v);
}
}
}
}
pub fn reset_buffer(&mut self) {
self.cmds = vec![];
}
}

View file

@ -1,4 +1,3 @@
use crate::DebugUIBuffer;
use crate::scene::Scene; use crate::scene::Scene;
pub trait EngineTrait { pub trait EngineTrait {
@ -10,6 +9,4 @@ pub trait EngineTrait {
fn handle_event(&mut self, platform_context: Self::PlatformCtx); fn handle_event(&mut self, platform_context: Self::PlatformCtx);
fn current_scene_mut(&mut self) -> &mut Scene; fn current_scene_mut(&mut self) -> &mut Scene;
fn current_scene(&self) -> &Scene; fn current_scene(&self) -> &Scene;
fn get_debug_ui_buffer(&self) -> &DebugUIBuffer;
fn reset_debug_ui_buffer(&mut self);
} }

View file

@ -1,9 +1,7 @@
pub mod engine; pub mod engine;
pub mod debug_ui;
pub mod time; pub mod time;
pub mod utils; pub mod utils;
pub mod scene; pub mod scene;
mod egui_queue; mod egui_queue;
pub use debug_ui::*;
pub use egui_queue::EguiQueue; pub use egui_queue::EguiQueue;

View file

@ -1,6 +1,6 @@
use std::collections::HashMap; use std::collections::HashMap;
use std::path::{Path, PathBuf}; use std::path::{Path, PathBuf};
use crate::{define_typemap, DebugUIBuffer}; use crate::{define_typemap};
pub struct Scene { pub struct Scene {
pub title: String, pub title: String,
@ -23,10 +23,7 @@ impl Scene {
s s
} }
pub fn load_default_resources(&mut self) { pub fn load_default_resources(&mut self) {}
let dbg = DebugUIBuffer::new();
self.resources.insert(dbg);
}
} }
impl Scene {} impl Scene {}

View file

@ -3,7 +3,7 @@ use std::rc::Rc;
use raidillon_core::scene::{Scene, SceneManager}; use raidillon_core::scene::{Scene, SceneManager};
use crate::system::{SystemContext, SystemManager}; use crate::system::{SystemContext, SystemManager};
use raidillon_platform::PlatformContext; use raidillon_platform::PlatformContext;
use raidillon_core::{define_typemap, DebugUIBuffer}; use raidillon_core::{define_typemap};
use raidillon_core::engine::EngineTrait; use raidillon_core::engine::EngineTrait;
use crate::input::InputState; use crate::input::InputState;
use crate::resources::EngineResources; use crate::resources::EngineResources;
@ -50,7 +50,6 @@ impl EngineTrait for Engine {
/// Update the engine /// Update the engine
fn frame_update(&mut self, platform_context: PlatformContext) { fn frame_update(&mut self, platform_context: PlatformContext) {
self.scene_manager.current_mut().resources.get_mut::<DebugUIBuffer>().unwrap().reset_buffer();
self.resources.insert(platform_context); self.resources.insert(platform_context);
for system in self.system_manager.systems.values_mut() { for system in self.system_manager.systems.values_mut() {
@ -86,12 +85,4 @@ impl EngineTrait for Engine {
fn current_scene(&self) -> &Scene { fn current_scene(&self) -> &Scene {
self.scene_manager.current() self.scene_manager.current()
} }
fn get_debug_ui_buffer(&self) -> &DebugUIBuffer {
self.scene_manager.current().resources.get::<DebugUIBuffer>().unwrap()
}
fn reset_debug_ui_buffer(&mut self) {
self.scene_manager.current_mut().resources.get_mut::<DebugUIBuffer>().unwrap().reset_buffer();
}
} }

View file

@ -1,6 +1,5 @@
use indexmap::IndexMap; use indexmap::IndexMap;
use raidillon_core::scene::Scene; use raidillon_core::scene::Scene;
use raidillon_core::DebugUIBuffer;
use raidillon_platform::PlatformContext; use raidillon_platform::PlatformContext;
use std::any::TypeId; use std::any::TypeId;
use std::cell::RefCell; use std::cell::RefCell;
@ -11,7 +10,6 @@ use crate::resources::EngineResources;
pub struct SystemContext<'a> { pub struct SystemContext<'a> {
pub scene: &'a mut Scene, pub scene: &'a mut Scene,
pub platform_context: PlatformContext, pub platform_context: PlatformContext,
pub debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
pub input_state: Rc<RefCell<InputState>>, pub input_state: Rc<RefCell<InputState>>,
} }

View file

@ -16,7 +16,7 @@ use raidillon_glium::GliumPlatform;
use winit::event::{ElementState, Event, WindowEvent}; use winit::event::{ElementState, Event, WindowEvent};
use winit::event::DeviceEvent::MouseMotion; use winit::event::DeviceEvent::MouseMotion;
use winit::keyboard::{KeyCode, PhysicalKey}; use winit::keyboard::{KeyCode, PhysicalKey};
use raidillon_core::{DebugUIBuffer, EguiQueue}; use raidillon_core::{EguiQueue};
use systems::debug_camera::FPSDebugCameraSystem; use systems::debug_camera::FPSDebugCameraSystem;
use raidillon_glium::RenderingSystem; use raidillon_glium::RenderingSystem;
use raidillon_physics::Physics; use raidillon_physics::Physics;

View file

@ -1,5 +1,4 @@
use winit::keyboard::KeyCode; use winit::keyboard::KeyCode;
use raidillon_core::DebugUIBuffer;
use raidillon_core::scene::Scene; use raidillon_core::scene::Scene;
use raidillon_ecs::components::CameraMode; use raidillon_ecs::components::CameraMode;
use raidillon_engine::{EngineResources, InputState}; use raidillon_engine::{EngineResources, InputState};
@ -24,16 +23,21 @@ impl System for KeybindsSystem {
} }
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) { fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
let dbg_ui = scene.resources.get_mut::<DebugUIBuffer>().unwrap(); let pctx = res.get_mut::<PlatformContext>().unwrap();
dbg_ui.text("F5 to switch camera".to_owned());
let mut q = scene.world.query::<(&Camera, &CameraMode)>(); let mut q = scene.world.query::<(&Camera, &CameraMode)>();
let (cam_ent, (cam, cam_mode)) = q let (cam_ent, (cam, cam_mode)) = q
.iter() .iter()
.next() .next()
.unwrap(); .unwrap();
dbg_ui.text(format!("Camera Mode: {:?}", cam_mode));
let cam_mode_str = format!("Camera Mode: {:?}", cam_mode);
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
egui::Window::new("Camera").show(egui_ctx, |ui| {
ui.label("F5 to switch camera");
ui.label(cam_mode_str);
});
});
} }
} }

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@ -103,17 +103,13 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
WindowEvent::RedrawRequested => { WindowEvent::RedrawRequested => {
let mut target = self.display.draw(); let mut target = self.display.draw();
target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0); target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0);
let (scene, debug_ui_buffer) = ( let scene = self.engine.current_scene();
self.engine.current_scene(),
self.engine.get_debug_ui_buffer(),
);
let mut context = RenderingContext { let mut context = RenderingContext {
scene, scene,
target: &mut target, target: &mut target,
display: &self.display, display: &self.display,
asset_manager: self.asset_manager.clone(), asset_manager: self.asset_manager.clone(),
window: self.window.clone(), window: self.window.clone(),
debug_ui_buffer,
egui_queue: self.egui_queue.clone(), egui_queue: self.egui_queue.clone(),
env_light_dir: Vec3::new(0.0, -1.0, 0.0), env_light_dir: Vec3::new(0.0, -1.0, 0.0),
}; };

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@ -6,7 +6,7 @@ use indexmap::IndexMap;
use glium::{Display, Frame}; use glium::{Display, Frame};
use glium::glutin::surface::WindowSurface; use glium::glutin::surface::WindowSurface;
use raidillon_assets::ModelManagerRef; use raidillon_assets::ModelManagerRef;
use raidillon_core::{define_typemap, DebugUIBuffer, EguiQueue}; use raidillon_core::{define_typemap, EguiQueue};
use raidillon_core::scene::Scene; use raidillon_core::scene::Scene;
use glam::Vec3; use glam::Vec3;
use winit::event_loop::EventLoop; use winit::event_loop::EventLoop;
@ -17,7 +17,6 @@ pub struct RenderingContext<'a> {
pub window: Arc<Mutex<glium::winit::window::Window>>, pub window: Arc<Mutex<glium::winit::window::Window>>,
pub display: &'a Display<WindowSurface>, pub display: &'a Display<WindowSurface>,
pub asset_manager: ModelManagerRef, pub asset_manager: ModelManagerRef,
pub debug_ui_buffer: &'a DebugUIBuffer,
pub egui_queue: Rc<RefCell<EguiQueue>>, pub egui_queue: Rc<RefCell<EguiQueue>>,
pub env_light_dir: Vec3, pub env_light_dir: Vec3,
} }