wip: Changes of the week

- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
This commit is contained in:
reo 2025-09-07 17:00:04 +03:00
parent 3fd5b09a94
commit 15122b8ebd
20 changed files with 344 additions and 117 deletions

View file

@ -1,59 +1,15 @@
use std::cell::RefCell;
use std::rc::Rc;
use winit::event::Event;
use crate::SceneManager;
use crate::system::{SystemContext, SystemManager};
use raidillon_assets::{ModelManager, ModelManagerRef};
use crate::context::PlatformContext;
use crate::DebugUIBuffer;
use crate::scene::Scene;
pub struct Engine {
pub scene_manager: SceneManager,
pub system_manager: SystemManager,
}
impl Engine {
pub fn new() -> Self {
let scene_manager = SceneManager::new();
let system_manager = SystemManager::new();
Self {
scene_manager,
system_manager,
}
}
/// Initialize systems, load the world.
pub fn initialize(&mut self, platform_context: PlatformContext) {
// Engine Loading Stage 1: initialize systems
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.initialize();
}
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
platform_context,
};
// Engine Loading Stage 2: load world
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.load_world(&mut ctx);
}
}
/// Update the engine
pub fn update(&mut self, platform_context: PlatformContext) {
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
platform_context,
};
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.update(&mut ctx);
}
}
// pub fn build_system_context(&mut self) -> SystemContext {
// SystemContext {
// scene: self.scene_manager.current_mut(),
// }
// }
pub trait EngineTrait {
fn new() -> Self;
fn initialize(&mut self, platform_context: PlatformContext);
fn update(&mut self, platform_context: PlatformContext);
fn current_scene_mut(&mut self) -> &mut Scene;
fn get_debug_ui_buffer(&self) -> Rc<RefCell<DebugUIBuffer>>;
fn reset_debug_ui_buffer(&mut self);
fn scene_and_debug_ui_buffer_mut(&mut self) -> (&mut Scene, Rc<RefCell<DebugUIBuffer>>);
}