wip: Changes of the week
- Move engine to a different crate - Add engine trait - Refactor the rest of the codebase to work with these changes - Add debug ui buffer, use it to finish imgui support
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20 changed files with 344 additions and 117 deletions
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@ -1,38 +0,0 @@
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use crate::Scene;
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use indexmap::IndexMap;
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use winit::event::Event;
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use crate::context::PlatformContext;
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pub struct SystemContext<'a> {
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// TODO: time delta etc.
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pub scene: &'a mut Scene,
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pub platform_context: PlatformContext,
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}
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pub trait System {
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/// Initialize the system.
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fn initialize(&mut self);
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/// Spawn the first entities of the world.
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fn load_world(&mut self, ctx: &mut SystemContext);
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fn update(&mut self, ctx: &mut SystemContext);
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}
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pub type SystemID = &'static str;
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pub struct SystemManager {
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pub systems: IndexMap<SystemID, Box<dyn System>>,
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}
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impl SystemManager {
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pub fn new() -> Self {
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let systems = IndexMap::default();
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Self { systems }
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}
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pub fn add_system(&mut self, id: SystemID, system: Box<dyn System>) {
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self.systems.insert(id, system);
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}
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pub fn remove_system(&mut self, id: SystemID) {
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self.systems.shift_remove(&id);
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}
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}
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