wip: Changes of the week

- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
This commit is contained in:
reo 2025-09-07 17:00:04 +03:00
parent 3fd5b09a94
commit 15122b8ebd
20 changed files with 344 additions and 117 deletions

83
engine/src/engine.rs Normal file
View file

@ -0,0 +1,83 @@
use std::cell::RefCell;
use std::rc::Rc;
use winit::event::Event;
use raidillon_core::scene::{Scene, SceneManager};
use crate::system::{SystemContext, SystemManager};
use raidillon_assets::{ModelManager, ModelManagerRef};
use raidillon_core::context::PlatformContext;
use raidillon_core::DebugUIBuffer;
use raidillon_core::engine::{EngineTrait};
pub struct Engine {
pub scene_manager: SceneManager,
pub system_manager: SystemManager,
debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
}
impl EngineTrait for Engine {
fn new() -> Self {
let scene_manager = SceneManager::new();
let system_manager = SystemManager::new();
Self {
scene_manager,
system_manager,
debug_ui_buffer: Rc::new(RefCell::new(DebugUIBuffer::new())),
}
}
/// Initialize systems, load the world.
fn initialize(&mut self, platform_context: PlatformContext) {
// Engine Loading Stage 1: initialize systems
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.initialize();
}
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
platform_context,
debug_ui_buffer: self.debug_ui_buffer.clone(),
};
// Engine Loading Stage 2: load world
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.load_world(&mut ctx);
}
}
/// Update the engine
fn update(&mut self, platform_context: PlatformContext) {
self.debug_ui_buffer.borrow_mut().reset_buffer();
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
platform_context,
debug_ui_buffer: self.debug_ui_buffer.clone(),
};
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.update(&mut ctx);
}
}
// pub fn build_system_context(&mut self) -> SystemContext {
// SystemContext {
// scene: self.scene_manager.current_mut(),
// }
// }
fn current_scene_mut(&mut self) -> &mut Scene {
self.scene_manager.current_mut()
}
fn get_debug_ui_buffer(&self) -> Rc<RefCell<DebugUIBuffer>> {
self.debug_ui_buffer.clone()
}
fn reset_debug_ui_buffer(&mut self) {
self.debug_ui_buffer.borrow_mut().reset_buffer();
}
fn scene_and_debug_ui_buffer_mut(&mut self) -> (&mut Scene, Rc<RefCell<DebugUIBuffer>>) {
let (sm, dub) = (&mut self.scene_manager, &mut self.debug_ui_buffer);
(sm.current_mut(), dub.clone())
}
}