wip: Changes of the week

- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
This commit is contained in:
reo 2025-09-07 17:00:04 +03:00
parent 3fd5b09a94
commit 15122b8ebd
20 changed files with 344 additions and 117 deletions

View file

@ -12,6 +12,7 @@ raidillon_platform = { path = "../platform" }
raidillon_core = { path = "../core" }
raidillon_assets = { path = "../asset" }
raidillon_ecs = { path = "../ecs" }
raidillon_engine = { path = "../engine" }
winit = "0.30.12"
indexmap = "2.10.0"
imgui = "0.12.0"

View file

@ -12,25 +12,26 @@ use glium::Surface;
use crate::system::{RenderingSystemManager, RenderingSystem, RenderingContext, SystemID};
use winit::event::{Event, WindowEvent};
use raidillon_assets::{ModelManager, ModelManagerRef};
use raidillon_core::Engine;
use raidillon_core::engine::EngineTrait;
use raidillon_engine::Engine;
use crate::{GliumAssetManager};
use crate::render::debug_ui::ImguiBridge;
use crate::render::BasicMeshRenderingSystem;
pub const MESH_RENDERER: &str = "mesh_renderer";
pub const DEBUG_UI_RENDERER: &str = "debug_ui_renderer";
pub struct GliumPlatform {
pub struct GliumPlatform<E: EngineTrait> {
event_loop: EventLoop<()>,
window: Window,
display: Display<WindowSurface>,
rendering_system_manager: RenderingSystemManager,
asset_manager: ModelManagerRef,
engine: Engine,
imgui_bridge: ImguiBridge,
engine: E,
}
impl Platform for GliumPlatform {
fn initialize(mut engine: Engine, title: String, width: u32, height: u32) -> Self {
impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
fn initialize(mut engine: E, title: String, width: u32, height: u32) -> Self {
let event_loop = glium::winit::event_loop::EventLoop::builder()
.build()
.expect("create event-loop");
@ -46,10 +47,13 @@ impl Platform for GliumPlatform {
// Install rendering systems
rendering_system_manager.add_system(
MESH_RENDERER,
Box::new(BasicMeshRenderingSystem::initialize(&display))
Box::new(BasicMeshRenderingSystem::initialize(&display, &window))
);
let imgui_bridge = ImguiBridge::new(&display, &window).unwrap();
rendering_system_manager.add_system(
DEBUG_UI_RENDERER,
Box::new(ImguiBridge::initialize(&display, &window)),
);
Self {
event_loop,
@ -58,7 +62,6 @@ impl Platform for GliumPlatform {
rendering_system_manager,
asset_manager,
engine,
imgui_bridge,
}
}
@ -81,11 +84,13 @@ impl Platform for GliumPlatform {
WindowEvent::RedrawRequested => {
let mut target = self.display.draw();
target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0);
// TODO: let mut context;
let (scene_mut, debug_ui_buffer) = self.engine.scene_and_debug_ui_buffer_mut();
let mut context = RenderingContext {
scene: self.engine.scene_manager.current_mut(),
scene: scene_mut,
target: &mut target,
asset_manager: self.asset_manager.clone(),
window: &mut self.window,
debug_ui_buffer,
};
for (system_id, system) in self.rendering_system_manager.systems.iter_mut() {

View file

@ -20,7 +20,7 @@ pub struct BasicMeshRenderingSystem {
}
impl RenderingSystem for BasicMeshRenderingSystem {
fn initialize(display: &Display<WindowSurface>) -> Self {
fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
const VERT_SRC: &str = include_shader!("gl_textured.vert");
const FRAG_SRC: &str = include_shader!("gl_textured.frag");

View file

@ -1,5 +1,6 @@
use std::cell::RefCell;
use std::rc::Rc;
use std::sync::Arc;
use std::time::Instant;
use glium::Display;
use glium::glutin::surface::WindowSurface;
@ -8,10 +9,11 @@ use imgui_winit_support::{HiDpiMode, WinitPlatform};
use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
use winit::raw_window_handle::DisplayHandle;
use winit::window::Window;
use anyhow::Result;
use anyhow::{Result};
use crate::RenderingSystem;
use crate::system::RenderingContext;
use glium::Frame;
use raidillon_core::DebugUIBuffer;
pub struct ImguiBridge {
imgui: ImguiContext,
@ -20,21 +22,6 @@ pub struct ImguiBridge {
}
impl ImguiBridge {
pub fn new(display: &Display<WindowSurface>, window: &Window) -> Result<Self> {
let mut imgui = ImguiContext::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::new(&mut imgui);
platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
let renderer = ImguiGliumRenderer::new(&mut imgui, display)?;
Ok(Self {
imgui,
platform,
renderer,
})
}
pub fn render<F>(&mut self, target: &mut Frame, window: &Window, build_ui: F)
where
F: FnOnce(&imgui::Ui),
@ -52,26 +39,43 @@ impl ImguiBridge {
.expect("imgui rendering failed");
}
pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
self.imgui.frame()
}
pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
self.platform.prepare_render(&ui, window);
let draw_data = self.imgui.render();
self.renderer.render(target, draw_data).expect("imgui rendering failed");
}
// pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
// self.imgui.frame()
// }
//
// pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
// self.platform.prepare_render(&ui, window);
// let draw_data = self.imgui.render();
// self.renderer.render(target, draw_data).expect("imgui rendering failed");
// }
}
impl RenderingSystem for ImguiBridge {
fn render(&mut self, ctx: &mut RenderingContext) {
todo!()
let mut ui = self.imgui.frame();
ctx.debug_ui_buffer.borrow_mut().write_buffer(&mut ui);
self.platform.prepare_render(&ui, ctx.window);
let draw_data = self.imgui.render();
self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
}
fn initialize(display: &Display<WindowSurface>) -> Self
fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
where
Self: Sized,
{
todo!()
let mut imgui = ImguiContext::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::new(&mut imgui);
platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
let renderer = ImguiGliumRenderer::new(&mut imgui, display).unwrap();
Self {
imgui,
platform,
renderer,
}
}
}

View file

@ -1,23 +1,26 @@
use std::cell::RefCell;
use std::rc::Rc;
use raidillon_core::Scene;
use raidillon_core::scene::Scene;
use glium::{Display, Frame};
use glium::glutin::surface::WindowSurface;
use indexmap::IndexMap;
use raidillon_assets::ModelManagerRef;
use raidillon_core::DebugUIBuffer;
use crate::GliumAssetManager;
pub struct RenderingContext<'a> {
pub scene: &'a Scene,
pub target: &'a mut Frame,
pub window: &'a mut glium::winit::window::Window,
pub asset_manager: ModelManagerRef,
pub debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
}
/// The internal "rendering system" trait of glium_platform.
/// This is unrelated to the main System trait in core.
pub trait RenderingSystem {
fn render(&mut self, ctx: &mut RenderingContext);
fn initialize(display: &Display<WindowSurface>) -> Self where Self: Sized;
fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self where Self: Sized;
}
pub type SystemID = &'static str;