wip: Changes of the week
- Move engine to a different crate - Add engine trait - Refactor the rest of the codebase to work with these changes - Add debug ui buffer, use it to finish imgui support
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3fd5b09a94
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15122b8ebd
20 changed files with 344 additions and 117 deletions
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@ -12,25 +12,26 @@ use glium::Surface;
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use crate::system::{RenderingSystemManager, RenderingSystem, RenderingContext, SystemID};
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use winit::event::{Event, WindowEvent};
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use raidillon_assets::{ModelManager, ModelManagerRef};
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use raidillon_core::Engine;
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use raidillon_core::engine::EngineTrait;
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use raidillon_engine::Engine;
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use crate::{GliumAssetManager};
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use crate::render::debug_ui::ImguiBridge;
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use crate::render::BasicMeshRenderingSystem;
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pub const MESH_RENDERER: &str = "mesh_renderer";
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pub const DEBUG_UI_RENDERER: &str = "debug_ui_renderer";
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pub struct GliumPlatform {
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pub struct GliumPlatform<E: EngineTrait> {
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event_loop: EventLoop<()>,
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window: Window,
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display: Display<WindowSurface>,
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rendering_system_manager: RenderingSystemManager,
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asset_manager: ModelManagerRef,
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engine: Engine,
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imgui_bridge: ImguiBridge,
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engine: E,
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}
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impl Platform for GliumPlatform {
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fn initialize(mut engine: Engine, title: String, width: u32, height: u32) -> Self {
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impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
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fn initialize(mut engine: E, title: String, width: u32, height: u32) -> Self {
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let event_loop = glium::winit::event_loop::EventLoop::builder()
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.build()
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.expect("create event-loop");
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@ -46,10 +47,13 @@ impl Platform for GliumPlatform {
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// Install rendering systems
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rendering_system_manager.add_system(
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MESH_RENDERER,
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Box::new(BasicMeshRenderingSystem::initialize(&display))
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Box::new(BasicMeshRenderingSystem::initialize(&display, &window))
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);
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let imgui_bridge = ImguiBridge::new(&display, &window).unwrap();
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rendering_system_manager.add_system(
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DEBUG_UI_RENDERER,
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Box::new(ImguiBridge::initialize(&display, &window)),
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);
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Self {
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event_loop,
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@ -58,7 +62,6 @@ impl Platform for GliumPlatform {
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rendering_system_manager,
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asset_manager,
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engine,
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imgui_bridge,
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}
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}
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@ -81,11 +84,13 @@ impl Platform for GliumPlatform {
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WindowEvent::RedrawRequested => {
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let mut target = self.display.draw();
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target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0);
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// TODO: let mut context;
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let (scene_mut, debug_ui_buffer) = self.engine.scene_and_debug_ui_buffer_mut();
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let mut context = RenderingContext {
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scene: self.engine.scene_manager.current_mut(),
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scene: scene_mut,
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target: &mut target,
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asset_manager: self.asset_manager.clone(),
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window: &mut self.window,
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debug_ui_buffer,
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};
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for (system_id, system) in self.rendering_system_manager.systems.iter_mut() {
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@ -20,7 +20,7 @@ pub struct BasicMeshRenderingSystem {
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}
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impl RenderingSystem for BasicMeshRenderingSystem {
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fn initialize(display: &Display<WindowSurface>) -> Self {
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fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
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const VERT_SRC: &str = include_shader!("gl_textured.vert");
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const FRAG_SRC: &str = include_shader!("gl_textured.frag");
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@ -1,5 +1,6 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::time::Instant;
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use glium::Display;
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use glium::glutin::surface::WindowSurface;
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@ -8,10 +9,11 @@ use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
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use winit::raw_window_handle::DisplayHandle;
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use winit::window::Window;
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use anyhow::Result;
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use anyhow::{Result};
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use crate::RenderingSystem;
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use crate::system::RenderingContext;
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use glium::Frame;
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use raidillon_core::DebugUIBuffer;
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pub struct ImguiBridge {
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imgui: ImguiContext,
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@ -20,21 +22,6 @@ pub struct ImguiBridge {
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}
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impl ImguiBridge {
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pub fn new(display: &Display<WindowSurface>, window: &Window) -> Result<Self> {
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let mut imgui = ImguiContext::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::new(&mut imgui);
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platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
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imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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let renderer = ImguiGliumRenderer::new(&mut imgui, display)?;
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Ok(Self {
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imgui,
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platform,
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renderer,
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})
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}
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pub fn render<F>(&mut self, target: &mut Frame, window: &Window, build_ui: F)
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where
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F: FnOnce(&imgui::Ui),
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@ -52,26 +39,43 @@ impl ImguiBridge {
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.expect("imgui rendering failed");
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}
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pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
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self.imgui.frame()
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}
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pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
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self.platform.prepare_render(&ui, window);
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let draw_data = self.imgui.render();
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self.renderer.render(target, draw_data).expect("imgui rendering failed");
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}
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// pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
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// self.imgui.frame()
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// }
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//
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// pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
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// self.platform.prepare_render(&ui, window);
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// let draw_data = self.imgui.render();
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// self.renderer.render(target, draw_data).expect("imgui rendering failed");
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// }
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}
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impl RenderingSystem for ImguiBridge {
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fn render(&mut self, ctx: &mut RenderingContext) {
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todo!()
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let mut ui = self.imgui.frame();
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ctx.debug_ui_buffer.borrow_mut().write_buffer(&mut ui);
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self.platform.prepare_render(&ui, ctx.window);
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let draw_data = self.imgui.render();
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self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
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}
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fn initialize(display: &Display<WindowSurface>) -> Self
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fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
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where
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Self: Sized,
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{
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todo!()
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let mut imgui = ImguiContext::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::new(&mut imgui);
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platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
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imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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let renderer = ImguiGliumRenderer::new(&mut imgui, display).unwrap();
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Self {
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imgui,
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platform,
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renderer,
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}
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}
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}
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@ -1,23 +1,26 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use raidillon_core::Scene;
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use raidillon_core::scene::Scene;
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use glium::{Display, Frame};
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use glium::glutin::surface::WindowSurface;
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use indexmap::IndexMap;
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use raidillon_assets::ModelManagerRef;
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use raidillon_core::DebugUIBuffer;
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use crate::GliumAssetManager;
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pub struct RenderingContext<'a> {
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pub scene: &'a Scene,
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pub target: &'a mut Frame,
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pub window: &'a mut glium::winit::window::Window,
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pub asset_manager: ModelManagerRef,
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pub debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
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}
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/// The internal "rendering system" trait of glium_platform.
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/// This is unrelated to the main System trait in core.
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pub trait RenderingSystem {
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fn render(&mut self, ctx: &mut RenderingContext);
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fn initialize(display: &Display<WindowSurface>) -> Self where Self: Sized;
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fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self where Self: Sized;
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}
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pub type SystemID = &'static str;
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