wip: Changes of the week
- Move engine to a different crate - Add engine trait - Refactor the rest of the codebase to work with these changes - Add debug ui buffer, use it to finish imgui support
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3fd5b09a94
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15122b8ebd
20 changed files with 344 additions and 117 deletions
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@ -20,7 +20,7 @@ pub struct BasicMeshRenderingSystem {
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}
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impl RenderingSystem for BasicMeshRenderingSystem {
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fn initialize(display: &Display<WindowSurface>) -> Self {
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fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
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const VERT_SRC: &str = include_shader!("gl_textured.vert");
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const FRAG_SRC: &str = include_shader!("gl_textured.frag");
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@ -1,5 +1,6 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::time::Instant;
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use glium::Display;
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use glium::glutin::surface::WindowSurface;
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@ -8,10 +9,11 @@ use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
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use winit::raw_window_handle::DisplayHandle;
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use winit::window::Window;
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use anyhow::Result;
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use anyhow::{Result};
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use crate::RenderingSystem;
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use crate::system::RenderingContext;
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use glium::Frame;
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use raidillon_core::DebugUIBuffer;
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pub struct ImguiBridge {
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imgui: ImguiContext,
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@ -20,21 +22,6 @@ pub struct ImguiBridge {
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}
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impl ImguiBridge {
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pub fn new(display: &Display<WindowSurface>, window: &Window) -> Result<Self> {
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let mut imgui = ImguiContext::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::new(&mut imgui);
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platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
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imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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let renderer = ImguiGliumRenderer::new(&mut imgui, display)?;
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Ok(Self {
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imgui,
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platform,
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renderer,
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})
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}
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pub fn render<F>(&mut self, target: &mut Frame, window: &Window, build_ui: F)
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where
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F: FnOnce(&imgui::Ui),
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@ -52,26 +39,43 @@ impl ImguiBridge {
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.expect("imgui rendering failed");
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}
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pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
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self.imgui.frame()
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}
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pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
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self.platform.prepare_render(&ui, window);
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let draw_data = self.imgui.render();
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self.renderer.render(target, draw_data).expect("imgui rendering failed");
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}
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// pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
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// self.imgui.frame()
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// }
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//
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// pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
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// self.platform.prepare_render(&ui, window);
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// let draw_data = self.imgui.render();
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// self.renderer.render(target, draw_data).expect("imgui rendering failed");
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// }
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}
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impl RenderingSystem for ImguiBridge {
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fn render(&mut self, ctx: &mut RenderingContext) {
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todo!()
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let mut ui = self.imgui.frame();
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ctx.debug_ui_buffer.borrow_mut().write_buffer(&mut ui);
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self.platform.prepare_render(&ui, ctx.window);
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let draw_data = self.imgui.render();
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self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
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}
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fn initialize(display: &Display<WindowSurface>) -> Self
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fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
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where
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Self: Sized,
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{
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todo!()
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let mut imgui = ImguiContext::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::new(&mut imgui);
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platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
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imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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let renderer = ImguiGliumRenderer::new(&mut imgui, display).unwrap();
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Self {
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imgui,
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platform,
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renderer,
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}
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}
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}
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