wip: Changes of the week
- Move engine to a different crate - Add engine trait - Refactor the rest of the codebase to work with these changes - Add debug ui buffer, use it to finish imgui support
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20 changed files with 344 additions and 117 deletions
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@ -20,7 +20,7 @@ pub struct BasicMeshRenderingSystem {
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}
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impl RenderingSystem for BasicMeshRenderingSystem {
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fn initialize(display: &Display<WindowSurface>) -> Self {
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fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
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const VERT_SRC: &str = include_shader!("gl_textured.vert");
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const FRAG_SRC: &str = include_shader!("gl_textured.frag");
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