wip: week of changes
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parent
03e8f34dba
commit
176ea52ab0
20 changed files with 171 additions and 47 deletions
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@ -1,25 +1,34 @@
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use std::alloc::System;
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use std::cell::RefCell;
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use std::rc::Rc;
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use winit::event::Event;
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use crate::SceneManager;
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use crate::system::{SystemContext, SystemManager};
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use raidillon_platform::EngineTrait;
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use raidillon_assets::{ModelManager, ModelManagerRef};
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pub struct Engine {
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pub scene_manager: SceneManager,
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pub system_manager: SystemManager,
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pub assets_model_manager: Option<ModelManagerRef>,
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winit_event: Option<Event<()>>,
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}
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impl EngineTrait for Engine {
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fn new() -> Self {
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impl Engine {
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/// Initialize the engine.
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/// Engine is expected to be initialized after the platform, so reasonably
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/// it takes platform-dependent structures while being initialized.
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pub fn new() -> Self {
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let scene_manager = SceneManager::new();
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let system_manager = SystemManager::new();
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Self {
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scene_manager,
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system_manager,
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assets_model_manager: None,
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winit_event: None,
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}
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}
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/// Run the first frame, load the world.
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fn initialize(&mut self) -> bool {
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pub fn initialize(&mut self) {
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// Engine Loading Stage 1: initialize systems
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for (system_id, system) in self.system_manager.systems.iter_mut() {
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system.initialize();
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@ -27,20 +36,20 @@ impl EngineTrait for Engine {
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let mut ctx = SystemContext {
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scene: self.scene_manager.current_mut(),
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event: self.winit_event.clone(),
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};
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// Engine Loading Stage 2: load world
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for (system_id, system) in self.system_manager.systems.iter_mut() {
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system.load_world(&mut ctx);
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}
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true
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}
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/// Runs every frame
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fn update(&mut self) {
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pub fn update(&mut self) {
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let mut ctx = SystemContext {
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scene: self.scene_manager.current_mut(),
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event: self.winit_event.clone(),
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};
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for (system_id, system) in self.system_manager.systems.iter_mut() {
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@ -48,6 +57,14 @@ impl EngineTrait for Engine {
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}
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}
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pub fn set_winit_event(&mut self, event: Event<()>) {
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self.winit_event = Some(event);
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}
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pub fn set_model_manager(&mut self, model_manager: ModelManagerRef) {
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self.assets_model_manager = Some(model_manager);
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}
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// pub fn build_system_context(&mut self) -> SystemContext {
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// SystemContext {
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// scene: self.scene_manager.current_mut(),
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