wip: week of changes
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03e8f34dba
commit
176ea52ab0
20 changed files with 171 additions and 47 deletions
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@ -10,5 +10,6 @@ glium = { version = "0.35.0", features = ["glutin_backend", "simple_window_build
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gltf = { version = "1.4.1", features = ["import", "utils", "KHR_texture_transform"] }
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raidillon_platform = { path = "../raidillon_platform" }
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raidillon_core = { path = "../raidillon_core" }
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raidillon_assets = { path = "../raidillon_assets" }
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winit = "0.30.12"
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indexmap = "2.10.0"
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@ -1,4 +1,4 @@
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use raidillon_platform::assets::AssetManager;
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use raidillon_assets::{ModelManagerRef, ModelManager};
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use crate::model::Model;
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use std::path::{Path, PathBuf};
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use crate::gltf_loader::load_gltf;
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@ -22,9 +22,7 @@ impl GliumAssetManager {
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}
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}
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impl AssetManager for GliumAssetManager {
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type Model = Model;
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impl ModelManager for GliumAssetManager {
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fn load_gltf(&mut self, path: &Path) {
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let model = load_gltf(path, self.facade.as_ref()).unwrap();
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self.models.insert(path.to_path_buf(), model);
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@ -34,14 +32,14 @@ impl AssetManager for GliumAssetManager {
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self.models.remove(&path.to_path_buf());
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}
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fn get_model(&mut self, path: &Path) -> &Self::Model {
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let path_buf = path.to_path_buf();
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match self.models.entry(path_buf) {
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Entry::Occupied(entry) => entry.into_mut(),
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Entry::Vacant(entry) => {
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let model = load_gltf(path, self.facade.as_ref()).unwrap();
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entry.insert(model)
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}
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}
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}
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// fn get_model(&mut self, path: &Path) -> &Self::Model {
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// let path_buf = path.to_path_buf();
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// match self.models.entry(path_buf) {
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// Entry::Occupied(entry) => entry.into_mut(),
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// Entry::Vacant(entry) => {
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// let model = load_gltf(path, self.facade.as_ref()).unwrap();
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// entry.insert(model)
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// }
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// }
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// }
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}
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@ -1,3 +1,5 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::sync::{Arc, RwLock};
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use raidillon_platform::Platform;
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use glium::winit::event_loop::EventLoop;
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@ -8,20 +10,22 @@ use glium::backend::glutin::SimpleWindowBuilder;
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use glium::Surface;
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use crate::system::{RenderingSystemManager, RenderingSystem, RenderingContext};
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use winit::event::{Event, WindowEvent};
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use raidillon_assets::{ModelManager, ModelManagerRef};
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use raidillon_core::Engine;
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use crate::GliumAssetManager;
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use crate::render::BasicRenderingSystem;
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pub struct GliumPlatform<RS: RenderingSystem> {
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pub struct GliumPlatform {
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event_loop: EventLoop<()>,
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window: Window,
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display: Display<WindowSurface>,
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rendering_system_manager: RenderingSystemManager<RS>,
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asset_manager: Arc<RwLock<GliumAssetManager>>,
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rendering_system_manager: RenderingSystemManager,
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asset_manager: ModelManagerRef,
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engine: Engine,
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}
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impl<RS: RenderingSystem> Platform for GliumPlatform<RS> {
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fn initialize(title: String, width: u32, height: u32) -> Self {
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impl Platform for GliumPlatform {
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fn initialize(mut engine: Engine, title: String, width: u32, height: u32) -> Self {
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let event_loop = glium::winit::event_loop::EventLoop::builder()
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.build()
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.expect("create event-loop");
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@ -31,18 +35,20 @@ impl<RS: RenderingSystem> Platform for GliumPlatform<RS> {
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.with_inner_size(width, height)
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.build(&event_loop);
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let asset_manager = Arc::new(RwLock::new(GliumAssetManager::new(Box::new(display.clone()))));
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let asset_manager: ModelManagerRef = Rc::new(RefCell::new(Box::new(GliumAssetManager::new(Box::new(display.clone())))));
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let rendering_system_manager = RenderingSystemManager::new();
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engine.set_model_manager(asset_manager.clone());
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Self {
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event_loop,
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window,
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display,
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rendering_system_manager,
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asset_manager,
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engine
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}
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}
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fn run(mut self, engine: Engine) {
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fn run(mut self) {
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let _ = &self.event_loop.run(move |event, el| {
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match event {
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Event::WindowEvent { event, .. } => match event {
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@ -51,15 +57,22 @@ impl<RS: RenderingSystem> Platform for GliumPlatform<RS> {
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let mut target = self.display.draw();
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target.clear_color(0.0, 0.0, 0.0, 1.0);
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// TODO: let mut context;
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let mut context = RenderingContext {
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scene: self.engine.scene_manager.current_mut(),
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target: &mut target,
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asset_manager: self.asset_manager.clone(),
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};
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for (system_id, system) in self.rendering_system_manager.systems.iter_mut() {
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todo!();
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system.render(&mut context);
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}
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target.finish().unwrap();
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}
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_ => {},
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},
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Event::AboutToWait => {
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// TODO: Run <engine: Engine> systems here
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self.engine.set_winit_event(event.clone());
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self.engine.update();
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self.window.request_redraw();
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}
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_ => {},
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@ -1,4 +1,3 @@
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use glium::Surface;
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use crate::RenderingSystem;
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use crate::system::RenderingContext;
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@ -6,7 +5,7 @@ use crate::system::RenderingContext;
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pub struct BasicRenderingSystem;
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impl RenderingSystem for BasicRenderingSystem {
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fn render<S: Surface>(ctx: &mut RenderingContext<S>) {
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fn render(&mut self, ctx: &mut RenderingContext) {
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todo!()
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}
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}
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@ -2,11 +2,12 @@ use raidillon_core::Scene;
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use glium::Frame;
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use crate::GliumAssetManager;
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use indexmap::IndexMap;
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use raidillon_assets::ModelManagerRef;
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pub struct RenderingContext<'a> {
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pub scene: &'a Scene,
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pub target: &'a mut Frame,
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pub asset_manager: &'a mut GliumAssetManager,
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pub asset_manager: ModelManagerRef,
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}
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/// The internal "rendering system" trait of raidillon_glium.
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