Fix the skybox visual artifact bug #10

This commit is contained in:
reo 2025-12-15 17:08:51 +03:00
parent 73692b710e
commit 2a255affe4
2 changed files with 12 additions and 2 deletions

View file

@ -9,15 +9,19 @@ uniform sampler2D equirect;
const vec2 inv_atan = vec2(0.15915494309, 0.31830988618);
vec2 sample_spherical_map(vec3 v) {
vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
vec2 uv = vec2(atan(v.z, v.x), asin(clamp(v.y, -1.0, 1.0)));
uv *= inv_atan;
uv += 0.5;
uv.x = fract(uv.x);
return uv;
}
void main() {
vec2 uv = sample_spherical_map(normalize(direction));
uv.y = 1.0 - uv.y;
vec2 size = vec2(textureSize(equirect, 0));
float epsY = 0.5 / max(size.y, 1.0);
uv.y = clamp(uv.y, epsY, 1.0 - epsY);
vec3 color = texture(equirect, uv).rgb;
frag_color = vec4(color, 1.0);
}

View file

@ -7,6 +7,7 @@ use glium::glutin::surface::WindowSurface;
use glium::index::PrimitiveType;
use glium::texture::{RawImage2d, SrgbTexture2d, Texture2d};
use glium::uniform;
use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
use glam::{Mat4, Vec2, Vec3};
use winit::event_loop::EventLoop;
use raidillon_assets::include_shader;
@ -132,10 +133,15 @@ impl RenderingSystem for SkyboxRenderingSystem {
let mut view = cam.view();
// remove translation from view matrix (only orientation)
view.col_mut(3).x = 0.0; view.col_mut(3).y = 0.0; view.col_mut(3).z = 0.0;
let mut sampler = self.equirect_srgb.sampled();
sampler = sampler.wrap_function(SamplerWrapFunction::Repeat);
sampler = sampler.minify_filter(MinifySamplerFilter::Linear);
sampler = sampler.magnify_filter(MagnifySamplerFilter::Linear);
let uniforms = uniform! {
view: view.to_cols_array_2d(),
projection: cam.projection().to_cols_array_2d(),
equirect: &self.equirect_srgb,
equirect: sampler,
};
let params = glium::DrawParameters { depth: glium::Depth { test: glium::draw_parameters::DepthTest::IfLessOrEqual, write: false, ..Default::default() }, ..Default::default() };
ctx.target.draw(&self.quad_vb, &self.quad_ib, &self.program, &uniforms, &params).ok();