Refactor rendering process in main.rs and remove obsolete render_world function from Gui
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2 changed files with 9 additions and 17 deletions
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@ -6,7 +6,7 @@ use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
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use winit::window::Window;
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use glium::Frame;
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use raidillon_render::{DisplayHandle, ECSRenderer};
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use raidillon_render::DisplayHandle;
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/// Convenience wrapper that owns all ImGui state required for integration with
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/// winit + glium.
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@ -74,21 +74,6 @@ impl Gui {
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.expect("imgui rendering failed");
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}
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pub fn render_world<F>(&mut self, ecsr: &mut ECSRenderer, window: &Window, build_ui: F)
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where
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F: FnOnce(&Ui, &mut ECSRenderer),
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{
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let mut target = ecsr.renderer.display().draw();
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ecsr.render_into(&mut target);
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self.render_with(&mut target, window, |ui| {
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build_ui(ui, ecsr);
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});
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target.finish().expect("Failed to swap buffers");
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}
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pub fn ui<F>(&mut self, build: F)
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where
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F: FnOnce(&Ui),
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