Rename crate folders to remove raidillon prefix

This commit is contained in:
reo 2025-08-17 21:14:59 +03:00
parent 176ea52ab0
commit 3458662cfc
29 changed files with 31 additions and 28 deletions

120
core/Cargo.lock generated Normal file
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "ahash"
version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a15f179cd60c4584b8a8c596927aadc462e27f2ca70c04e0071964a73ba7a75"
dependencies = [
"cfg-if",
"once_cell",
"version_check",
"zerocopy",
]
[[package]]
name = "cfg-if"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
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"spin",
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dependencies = [
"proc-macro2",
]
[[package]]
name = "raidillon_core"
version = "0.1.0"
dependencies = [
"hecs",
]
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"quote",
"unicode-ident",
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dependencies = [
"proc-macro2",
"quote",
"syn",
]

10
core/Cargo.toml Normal file
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[package]
name = "raidillon_core"
version = "0.1.0"
edition = "2024"
[dependencies]
hecs = "0.10.5"
indexmap = "2.10.0"
raidillon_assets = { path = "../assets" }
winit = "0.30.12"

73
core/src/engine.rs Normal file
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use std::cell::RefCell;
use std::rc::Rc;
use winit::event::Event;
use crate::SceneManager;
use crate::system::{SystemContext, SystemManager};
use raidillon_assets::{ModelManager, ModelManagerRef};
pub struct Engine {
pub scene_manager: SceneManager,
pub system_manager: SystemManager,
pub assets_model_manager: Option<ModelManagerRef>,
winit_event: Option<Event<()>>,
}
impl Engine {
/// Initialize the engine.
/// Engine is expected to be initialized after the platform, so reasonably
/// it takes platform-dependent structures while being initialized.
pub fn new() -> Self {
let scene_manager = SceneManager::new();
let system_manager = SystemManager::new();
Self {
scene_manager,
system_manager,
assets_model_manager: None,
winit_event: None,
}
}
/// Run the first frame, load the world.
pub fn initialize(&mut self) {
// Engine Loading Stage 1: initialize systems
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.initialize();
}
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
event: self.winit_event.clone(),
};
// Engine Loading Stage 2: load world
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.load_world(&mut ctx);
}
}
/// Runs every frame
pub fn update(&mut self) {
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
event: self.winit_event.clone(),
};
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.update(&mut ctx);
}
}
pub fn set_winit_event(&mut self, event: Event<()>) {
self.winit_event = Some(event);
}
pub fn set_model_manager(&mut self, model_manager: ModelManagerRef) {
self.assets_model_manager = Some(model_manager);
}
// pub fn build_system_context(&mut self) -> SystemContext {
// SystemContext {
// scene: self.scene_manager.current_mut(),
// }
// }
}

7
core/src/lib.rs Normal file
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mod scene;
mod engine;
pub mod system;
pub use scene::{Scene, SceneManager};
pub use engine::Engine;
pub use system::{System, SystemManager};

74
core/src/scene.rs Normal file
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use std::collections::HashMap;
use std::path::{Path, PathBuf};
pub struct Scene {
title: String,
world: hecs::World,
skybox_texture_path: Option<PathBuf>,
}
impl Scene {
pub fn new(title: String, skybox_texture_path: Option<PathBuf>) -> Self {
Self {
title,
world: hecs::World::new(),
skybox_texture_path,
}
}
}
impl AsRef<Scene> for Scene {
fn as_ref(&self) -> &Scene {
&self
}
}
impl AsMut<Scene> for Scene {
fn as_mut(&mut self) -> &mut Scene {
self
}
}
type SceneID = String;
pub struct SceneManager {
scenes: HashMap<SceneID, Scene>,
active_scene: Option<SceneID>,
}
impl SceneManager {
pub fn new() -> Self {
let scenes = HashMap::new();
Self {
scenes,
active_scene: None,
}
}
pub fn current(&self) -> &Scene {
match &self.active_scene {
Some(id) => self.scenes[id].as_ref(),
None => panic!("No active scene"),
}
}
pub fn current_mut(&mut self) -> &mut Scene {
match &mut self.active_scene {
Some(id) => self.scenes.get_mut(id.as_mut()).unwrap().as_mut(),
None => panic!("No active scene"),
}
}
pub fn set_active_scene(&mut self, scene: SceneID) {
self.active_scene = Some(scene);
}
pub fn add_scene(&mut self, id: SceneID, scene: Scene) {
self.scenes.insert(id, scene);
}
pub fn remove_scene(&mut self, id: SceneID) {
self.scenes.remove(&id);
}
}

37
core/src/system.rs Normal file
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use crate::Scene;
use indexmap::IndexMap;
use winit::event::Event;
pub struct SystemContext<'a> {
// TODO: time delta etc.
pub scene: &'a mut Scene,
pub event: Option<Event<()>>,
}
pub trait System {
/// Initialize the system.
fn initialize(&mut self);
/// Spawn the first entities of the world.
fn load_world(&mut self, ctx: &mut SystemContext);
fn update(&mut self, ctx: &mut SystemContext);
}
pub type SystemID = String;
pub struct SystemManager {
pub systems: IndexMap<SystemID, Box<dyn System>>,
}
impl SystemManager {
pub fn new() -> Self {
let systems = IndexMap::default();
Self { systems }
}
pub fn add_system(&mut self, id: SystemID, system: Box<dyn System>) {
self.systems.insert(id, system);
}
pub fn remove_system(&mut self, id: SystemID) {
self.systems.shift_remove(&id);
}
}