Rename crate folders to remove raidillon prefix
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parent
176ea52ab0
commit
3458662cfc
29 changed files with 31 additions and 28 deletions
73
core/src/engine.rs
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73
core/src/engine.rs
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use std::cell::RefCell;
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use std::rc::Rc;
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use winit::event::Event;
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use crate::SceneManager;
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use crate::system::{SystemContext, SystemManager};
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use raidillon_assets::{ModelManager, ModelManagerRef};
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pub struct Engine {
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pub scene_manager: SceneManager,
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pub system_manager: SystemManager,
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pub assets_model_manager: Option<ModelManagerRef>,
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winit_event: Option<Event<()>>,
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}
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impl Engine {
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/// Initialize the engine.
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/// Engine is expected to be initialized after the platform, so reasonably
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/// it takes platform-dependent structures while being initialized.
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pub fn new() -> Self {
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let scene_manager = SceneManager::new();
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let system_manager = SystemManager::new();
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Self {
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scene_manager,
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system_manager,
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assets_model_manager: None,
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winit_event: None,
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}
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}
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/// Run the first frame, load the world.
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pub fn initialize(&mut self) {
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// Engine Loading Stage 1: initialize systems
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for (system_id, system) in self.system_manager.systems.iter_mut() {
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system.initialize();
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}
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let mut ctx = SystemContext {
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scene: self.scene_manager.current_mut(),
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event: self.winit_event.clone(),
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};
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// Engine Loading Stage 2: load world
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for (system_id, system) in self.system_manager.systems.iter_mut() {
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system.load_world(&mut ctx);
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}
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}
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/// Runs every frame
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pub fn update(&mut self) {
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let mut ctx = SystemContext {
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scene: self.scene_manager.current_mut(),
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event: self.winit_event.clone(),
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};
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for (system_id, system) in self.system_manager.systems.iter_mut() {
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system.update(&mut ctx);
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}
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}
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pub fn set_winit_event(&mut self, event: Event<()>) {
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self.winit_event = Some(event);
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}
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pub fn set_model_manager(&mut self, model_manager: ModelManagerRef) {
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self.assets_model_manager = Some(model_manager);
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}
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// pub fn build_system_context(&mut self) -> SystemContext {
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// SystemContext {
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// scene: self.scene_manager.current_mut(),
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// }
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// }
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}
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7
core/src/lib.rs
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7
core/src/lib.rs
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mod scene;
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mod engine;
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pub mod system;
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pub use scene::{Scene, SceneManager};
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pub use engine::Engine;
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pub use system::{System, SystemManager};
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74
core/src/scene.rs
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74
core/src/scene.rs
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use std::collections::HashMap;
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use std::path::{Path, PathBuf};
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pub struct Scene {
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title: String,
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world: hecs::World,
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skybox_texture_path: Option<PathBuf>,
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}
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impl Scene {
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pub fn new(title: String, skybox_texture_path: Option<PathBuf>) -> Self {
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Self {
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title,
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world: hecs::World::new(),
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skybox_texture_path,
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}
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}
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}
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impl AsRef<Scene> for Scene {
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fn as_ref(&self) -> &Scene {
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&self
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}
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}
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impl AsMut<Scene> for Scene {
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fn as_mut(&mut self) -> &mut Scene {
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self
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}
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}
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type SceneID = String;
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pub struct SceneManager {
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scenes: HashMap<SceneID, Scene>,
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active_scene: Option<SceneID>,
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}
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impl SceneManager {
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pub fn new() -> Self {
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let scenes = HashMap::new();
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Self {
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scenes,
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active_scene: None,
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}
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}
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pub fn current(&self) -> &Scene {
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match &self.active_scene {
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Some(id) => self.scenes[id].as_ref(),
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None => panic!("No active scene"),
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}
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}
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pub fn current_mut(&mut self) -> &mut Scene {
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match &mut self.active_scene {
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Some(id) => self.scenes.get_mut(id.as_mut()).unwrap().as_mut(),
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None => panic!("No active scene"),
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}
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}
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pub fn set_active_scene(&mut self, scene: SceneID) {
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self.active_scene = Some(scene);
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}
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pub fn add_scene(&mut self, id: SceneID, scene: Scene) {
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self.scenes.insert(id, scene);
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}
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pub fn remove_scene(&mut self, id: SceneID) {
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self.scenes.remove(&id);
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}
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}
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37
core/src/system.rs
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37
core/src/system.rs
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@ -0,0 +1,37 @@
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use crate::Scene;
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use indexmap::IndexMap;
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use winit::event::Event;
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pub struct SystemContext<'a> {
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// TODO: time delta etc.
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pub scene: &'a mut Scene,
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pub event: Option<Event<()>>,
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}
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pub trait System {
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/// Initialize the system.
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fn initialize(&mut self);
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/// Spawn the first entities of the world.
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fn load_world(&mut self, ctx: &mut SystemContext);
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fn update(&mut self, ctx: &mut SystemContext);
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}
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pub type SystemID = String;
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pub struct SystemManager {
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pub systems: IndexMap<SystemID, Box<dyn System>>,
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}
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impl SystemManager {
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pub fn new() -> Self {
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let systems = IndexMap::default();
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Self { systems }
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}
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pub fn add_system(&mut self, id: SystemID, system: Box<dyn System>) {
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self.systems.insert(id, system);
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}
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pub fn remove_system(&mut self, id: SystemID) {
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self.systems.shift_remove(&id);
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}
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}
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