Rename crate folders to remove raidillon prefix

This commit is contained in:
reo 2025-08-17 21:14:59 +03:00
parent 176ea52ab0
commit 3458662cfc
29 changed files with 31 additions and 28 deletions

35
game/src/main.rs Normal file
View file

@ -0,0 +1,35 @@
use raidillon_core::{Engine, Scene};
use raidillon_platform::Platform;
#[cfg(feature = "glium")]
use raidillon_glium::GliumPlatform;
fn main() {
let mut engine = Engine::new();
// Define systems
// engine.system_manager.add_system("spawn_chunks".to_string(), ChunkSystem);
// engine.system_manager.add_system("movement".to_string(), MovementSystem);
// Set up the scene
let main_scene_id = "Main".to_owned();
let main_scene = Scene::new(
main_scene_id.clone(),
None,
);
engine.scene_manager.add_scene(main_scene_id.clone(), main_scene);
engine.scene_manager.set_active_scene(main_scene_id.clone());
#[cfg(feature = "glium")]
{
let mut platform = GliumPlatform::initialize(
engine,
"Raidillon".to_string(),
1920,
1080,
);
platform.run()
};
#[cfg(not(any(feature = "glium")))]
compile_error!("No platform feature enabled.");
}