This commit is contained in:
reo 2025-08-30 12:55:42 +03:00
parent cc7921a5fe
commit 3692736a61
22 changed files with 447 additions and 44 deletions

View file

@ -4,31 +4,25 @@ use winit::event::Event;
use crate::SceneManager;
use crate::system::{SystemContext, SystemManager};
use raidillon_assets::{ModelManager, ModelManagerRef};
use crate::context::PlatformContext;
pub struct Engine {
pub scene_manager: SceneManager,
pub system_manager: SystemManager,
pub assets_model_manager: Option<ModelManagerRef>,
winit_event: Option<Event<()>>,
}
impl Engine {
/// Initialize the engine.
/// Engine is expected to be initialized after the platform, so reasonably
/// it takes platform-dependent structures while being initialized.
pub fn new() -> Self {
let scene_manager = SceneManager::new();
let system_manager = SystemManager::new();
Self {
scene_manager,
system_manager,
assets_model_manager: None,
winit_event: None,
}
}
/// Run the first frame, load the world.
pub fn initialize(&mut self) {
/// Initialize systems, load the world.
pub fn initialize(&mut self, platform_context: PlatformContext) {
// Engine Loading Stage 1: initialize systems
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.initialize();
@ -36,7 +30,7 @@ impl Engine {
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
event: self.winit_event.clone(),
platform_context,
};
// Engine Loading Stage 2: load world
@ -45,11 +39,11 @@ impl Engine {
}
}
/// Runs every frame
pub fn update(&mut self) {
/// Update the engine
pub fn update(&mut self, platform_context: PlatformContext) {
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
event: self.winit_event.clone(),
platform_context,
};
for (system_id, system) in self.system_manager.systems.iter_mut() {
@ -57,14 +51,6 @@ impl Engine {
}
}
pub fn set_winit_event(&mut self, event: Event<()>) {
self.winit_event = Some(event);
}
pub fn set_model_manager(&mut self, model_manager: ModelManagerRef) {
self.assets_model_manager = Some(model_manager);
}
// pub fn build_system_context(&mut self) -> SystemContext {
// SystemContext {
// scene: self.scene_manager.current_mut(),