Initial implementation of imgui support

This commit is contained in:
reo 2025-09-06 11:52:49 +03:00
parent 1a200e62ef
commit 3fd5b09a94
6 changed files with 95 additions and 4 deletions

View file

@ -5,6 +5,6 @@ pub mod gltf_loader;
pub mod system;
mod render;
pub use assets::{GliumAssetManager};
pub use assets::GliumAssetManager;
pub use platform::GliumPlatform;
pub use system::RenderingSystem;

View file

@ -14,6 +14,7 @@ use winit::event::{Event, WindowEvent};
use raidillon_assets::{ModelManager, ModelManagerRef};
use raidillon_core::Engine;
use crate::{GliumAssetManager};
use crate::render::debug_ui::ImguiBridge;
use crate::render::BasicMeshRenderingSystem;
pub const MESH_RENDERER: &str = "mesh_renderer";
@ -25,6 +26,7 @@ pub struct GliumPlatform {
rendering_system_manager: RenderingSystemManager,
asset_manager: ModelManagerRef,
engine: Engine,
imgui_bridge: ImguiBridge,
}
impl Platform for GliumPlatform {
@ -47,13 +49,16 @@ impl Platform for GliumPlatform {
Box::new(BasicMeshRenderingSystem::initialize(&display))
);
let imgui_bridge = ImguiBridge::new(&display, &window).unwrap();
Self {
event_loop,
window,
display,
rendering_system_manager,
asset_manager,
engine
engine,
imgui_bridge,
}
}

View file

@ -0,0 +1,77 @@
use std::cell::RefCell;
use std::rc::Rc;
use std::time::Instant;
use glium::Display;
use glium::glutin::surface::WindowSurface;
use imgui::{Context as ImguiContext};
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
use winit::raw_window_handle::DisplayHandle;
use winit::window::Window;
use anyhow::Result;
use crate::RenderingSystem;
use crate::system::RenderingContext;
use glium::Frame;
pub struct ImguiBridge {
imgui: ImguiContext,
platform: WinitPlatform,
renderer: ImguiGliumRenderer,
}
impl ImguiBridge {
pub fn new(display: &Display<WindowSurface>, window: &Window) -> Result<Self> {
let mut imgui = ImguiContext::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::new(&mut imgui);
platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
let renderer = ImguiGliumRenderer::new(&mut imgui, display)?;
Ok(Self {
imgui,
platform,
renderer,
})
}
pub fn render<F>(&mut self, target: &mut Frame, window: &Window, build_ui: F)
where
F: FnOnce(&imgui::Ui),
{
let ui = self.imgui.frame();
build_ui(&ui);
self.platform.prepare_render(ui, window);
let draw_data = self.imgui.render();
self
.renderer
.render(target, draw_data)
.expect("imgui rendering failed");
}
pub fn initialize_frame(&mut self) -> &mut imgui::Ui {
self.imgui.frame()
}
pub fn finish_frame(&mut self, target: &mut Frame, window: &Window, ui: imgui::Ui) {
self.platform.prepare_render(&ui, window);
let draw_data = self.imgui.render();
self.renderer.render(target, draw_data).expect("imgui rendering failed");
}
}
impl RenderingSystem for ImguiBridge {
fn render(&mut self, ctx: &mut RenderingContext) {
todo!()
}
fn initialize(display: &Display<WindowSurface>) -> Self
where
Self: Sized,
{
todo!()
}
}

View file

@ -1,2 +1,4 @@
mod basic;
pub mod debug_ui;
pub use basic::BasicMeshRenderingSystem;