From 445d90b1a5ff2ca191c6a593a7026bb34207858a Mon Sep 17 00:00:00 2001 From: reo Date: Wed, 29 Oct 2025 21:36:38 +0300 Subject: [PATCH] Optimize imports of kinematic_character_controller.rs --- game/src/systems/kinematic_character_controller.rs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/game/src/systems/kinematic_character_controller.rs b/game/src/systems/kinematic_character_controller.rs index 4608e67..e3fc099 100644 --- a/game/src/systems/kinematic_character_controller.rs +++ b/game/src/systems/kinematic_character_controller.rs @@ -1,21 +1,16 @@ use glam::{Quat, Vec3}; -use hecs::Entity; -use rapier3d::prelude::{nalgebra, ColliderBuilder, QueryFilter, QueryPipeline, RigidBodyBuilder}; +use rapier3d::prelude::{nalgebra, ColliderBuilder, QueryFilter, RigidBodyBuilder}; use rapier3d::prelude::vector; use raidillon_core::scene::Scene; use raidillon_engine::{EngineResources, InputState}; use raidillon_engine::system::System; use rapier3d::control::KinematicCharacterController as RapierKinematicCharacterController; -use rapier3d::math::Isometry; use rapier3d::na::{Isometry3, Vector3}; use winit::event::DeviceEvent::MouseMotion; -use winit::event::{ElementState, Event, MouseButton, WindowEvent}; +use winit::event::Event; use winit::keyboard::KeyCode; -use winit::window::CursorGrabMode; -use raidillon_core::DebugUIBuffer; use raidillon_ecs::components::{CameraMode, CharacterBodyComponent}; use raidillon_ecs::Transform; -use raidillon_engine::systems::fps_camera::FPSDebugCameraSystem; use raidillon_physics::Physics; use raidillon_platform::{Camera, PlatformContext};