Huge input update, FPS Camera controls system

Long day. I now store winit:🪟:Window in a mutex.
This commit is contained in:
reo 2025-09-28 01:31:14 +03:00
parent 1e9b997aeb
commit 46c8c32819
15 changed files with 307 additions and 39 deletions

View file

@ -1,4 +1,5 @@
use std::any::Any;
use std::sync::{Arc, Mutex};
use glium::{uniform, Display, Program, Surface};
use glium::glutin::surface::WindowSurface;
use glium::texture::{RawImage2d, SrgbTexture2d};
@ -20,7 +21,7 @@ pub struct BasicMeshRenderingSystem {
}
impl RenderingSystem for BasicMeshRenderingSystem {
fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>) -> Self {
const VERT_SRC: &str = include_shader!("gl_textured.vert");
const FRAG_SRC: &str = include_shader!("gl_textured.frag");

View file

@ -1,3 +1,4 @@
use std::sync::{Arc, Mutex};
use std::time::Instant;
use glium::Display;
use glium::glutin::surface::WindowSurface;
@ -19,17 +20,19 @@ pub struct ImguiBridge {
}
impl RenderingSystem for ImguiBridge {
fn handle_event(&mut self, window: &mut Window, event: Event<()>) {
self.platform.handle_event(self.imgui.io_mut(), window, &event);
fn handle_event(&mut self, window: Arc<Mutex<Window>>, event: Event<()>) {
let window = window.lock().unwrap();
self.platform.handle_event(self.imgui.io_mut(), &*window, &event);
}
fn prepare_frame(&mut self, window: &mut Window) {
fn prepare_frame(&mut self, window: Arc<Mutex<Window>>) {
self.rendered_this_frame = false;
let now = Instant::now();
self.imgui.io_mut().update_delta_time(now - self.last_frame);
self.last_frame = now;
let window = window.lock().unwrap();
self.platform
.prepare_frame(self.imgui.io_mut(), window)
.prepare_frame(self.imgui.io_mut(), &*window)
.expect("Failed to prepare frame");
}
@ -40,7 +43,10 @@ impl RenderingSystem for ImguiBridge {
let ui = self.imgui.frame();
ctx.debug_ui_buffer.borrow().write_buffer(&ui);
self.platform.prepare_render(&ui, ctx.window);
{
let window = ctx.window.lock().unwrap();
self.platform.prepare_render(&ui, &*window);
}
let draw_data = self.imgui.render();
if draw_data.total_vtx_count == 0 && draw_data.total_idx_count == 0 {
return;
@ -49,11 +55,12 @@ impl RenderingSystem for ImguiBridge {
self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
}
fn initialize(display: &Display<WindowSurface>, window: &Window) -> Self {
fn initialize(display: &Display<WindowSurface>, window: Arc<Mutex<Window>>) -> Self {
let mut imgui = ImguiContext::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::new(&mut imgui);
platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
let window = window.lock().unwrap();
platform.attach_window(imgui.io_mut(), &*window, HiDpiMode::Default);
imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
let renderer = ImguiGliumRenderer::new(&mut imgui, display).unwrap();

View file

@ -1,6 +1,7 @@
use std::path::PathBuf;
use std::rc::Rc;
use std::cell::RefCell;
use std::sync::{Arc, Mutex};
use glium::{Display, Program, Surface, VertexBuffer, IndexBuffer, implement_vertex};
use glium::glutin::surface::WindowSurface;
use glium::index::PrimitiveType;
@ -108,7 +109,7 @@ impl SkyboxRenderingSystem {
}
impl RenderingSystem for SkyboxRenderingSystem {
fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>) -> Self {
const VERT_SRC: &str = include_shader!("skybox.vert");
const FRAG_SRC: &str = include_shader!("skybox.frag");
let program = Program::from_source(display, VERT_SRC, FRAG_SRC, None).unwrap();