Huge input update, FPS Camera controls system

Long day. I now store winit:🪟:Window in a mutex.
This commit is contained in:
reo 2025-09-28 01:31:14 +03:00
parent 1e9b997aeb
commit 46c8c32819
15 changed files with 307 additions and 39 deletions

View file

@ -1,4 +1,5 @@
use std::any::Any;
use std::sync::{Arc, Mutex};
use glium::{uniform, Display, Program, Surface};
use glium::glutin::surface::WindowSurface;
use glium::texture::{RawImage2d, SrgbTexture2d};
@ -20,7 +21,7 @@ pub struct BasicMeshRenderingSystem {
}
impl RenderingSystem for BasicMeshRenderingSystem {
fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>) -> Self {
const VERT_SRC: &str = include_shader!("gl_textured.vert");
const FRAG_SRC: &str = include_shader!("gl_textured.frag");