Huge input update, FPS Camera controls system

Long day. I now store winit:🪟:Window in a mutex.
This commit is contained in:
reo 2025-09-28 01:31:14 +03:00
parent 1e9b997aeb
commit 46c8c32819
15 changed files with 307 additions and 39 deletions

View file

@ -1,6 +1,7 @@
use std::any::TypeId;
use std::cell::RefCell;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use indexmap::IndexMap;
use glium::{Display, Frame};
use glium::glutin::surface::WindowSurface;
@ -12,7 +13,7 @@ use glam::Vec3;
pub struct RenderingContext<'a> {
pub scene: &'a Scene,
pub target: &'a mut Frame,
pub window: &'a mut glium::winit::window::Window,
pub window: Arc<Mutex<glium::winit::window::Window>>,
pub asset_manager: ModelManagerRef,
pub debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
pub env_light_dir: Vec3,
@ -23,13 +24,13 @@ pub struct RenderingContext<'a> {
pub trait RenderingSystem {
fn handle_event(
&mut self,
_window: &mut glium::winit::window::Window,
_window: Arc<Mutex<glium::winit::window::Window>>,
_event: winit::event::Event<()>,
) {
}
fn prepare_frame(&mut self, _window: &mut glium::winit::window::Window) {}
fn prepare_frame(&mut self, _window: Arc<Mutex<glium::winit::window::Window>>) {}
fn render(&mut self, ctx: &mut RenderingContext);
fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
fn initialize(display: &Display<WindowSurface>, window: Arc<Mutex<glium::winit::window::Window>>) -> Self
where
Self: Sized;
}
@ -45,7 +46,7 @@ impl RenderingSystemManager {
}
}
pub fn add<R>(&mut self, display: &Display<WindowSurface>, window: &glium::winit::window::Window)
pub fn add<R>(&mut self, display: &Display<WindowSurface>, window: Arc<Mutex<glium::winit::window::Window>>)
where
R: RenderingSystem + 'static,
{