Add debug wireframe rendering support

This commit is contained in:
reo 2025-12-15 15:53:54 +03:00
parent 8041c7e01d
commit 73692b710e
12 changed files with 221 additions and 7 deletions

View file

@ -8,7 +8,8 @@ use winit::event::{Event, WindowEvent};
use systems::debug_camera::FPSDebugCameraSystem;
use crate::systems::common::should_draw_menu;
use crate::systems::{
DisplaySettings, KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem
DisplaySettings, KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem,
PhysicsDebugSystem,
};
const TEST_GLTF: &str = "sphere.glb";
@ -125,6 +126,7 @@ impl System for MainSystem {
fn main() {
raidillon_app::App::new()
.add_system::<PhysicsSystem>()
.add_system::<PhysicsDebugSystem>()
.add_system::<KeybindsSystem>()
.add_system::<KinematicCharacterController>()
.add_system::<FPSDebugCameraSystem>()