Timing Module Update
- Implement a new timing module - Utilize the new timing module in glium platform implementation for frame limiting and fixed engine updates timing.
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5e8897c271
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84ab3a26b1
9 changed files with 221 additions and 11 deletions
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@ -7,7 +7,8 @@ pub trait EngineTrait {
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type PlatformCtx: Clone;
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fn new() -> Self;
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fn initialize(&mut self, platform_context: Self::PlatformCtx);
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fn update(&mut self, platform_context: Self::PlatformCtx);
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fn frame_update(&mut self, platform_context: Self::PlatformCtx);
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fn fixed_update(&mut self, platform_context: Self::PlatformCtx);
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fn handle_event(&mut self, platform_context: Self::PlatformCtx);
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fn current_scene_mut(&mut self) -> &mut Scene;
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fn get_debug_ui_buffer(&self) -> Rc<RefCell<DebugUIBuffer>>;
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@ -1,4 +1,6 @@
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pub mod engine;
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pub mod scene;
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pub mod debug_ui;
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pub mod time;
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pub use debug_ui::*;
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144
core/src/time.rs
Normal file
144
core/src/time.rs
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@ -0,0 +1,144 @@
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use std::thread;
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use std::time::{Duration, Instant};
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#[derive(Clone, Debug)]
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pub struct Config {
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pub target_frame_hz: Option<f64>,
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pub target_update_hz: f64,
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pub max_updates_per_frame: u32,
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pub max_accumulated_steps: u32,
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pub sleep_tolerance: Duration,
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}
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impl Default for Config {
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fn default() -> Self {
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Self {
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target_frame_hz: Some(144.0),
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target_update_hz: 60.0,
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max_updates_per_frame: 5,
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max_accumulated_steps: 8,
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sleep_tolerance: Duration::from_micros(500),
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}
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}
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}
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#[derive(Debug)]
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pub struct Time {
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cfg: Config,
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last_instant: Instant,
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next_frame_due: Instant,
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frame_interval: Option<Duration>,
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fixed_dt: Duration,
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// tracking
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frame_dt: Duration,
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accumulator: Duration,
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// counters
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pub frame_count: u64,
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pub update_count: u64,
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}
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pub struct TickPlan {
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/// How many fixed updates to run this frame
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pub updates: u32,
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/// Interpolation factor for rendering between previous/next sim states
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pub alpha: f32,
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/// Measured last frame delta (seconds)
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pub frame_dt: f32,
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/// Fixed timestep (seconds)
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pub fixed_dt: f32,
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}
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impl Time {
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pub fn new(cfg: Config) -> Self {
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let now = Instant::now();
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let frame_interval = cfg.target_frame_hz.map(|hz| Duration::from_secs_f64(1.0 / hz));
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let fixed_dt = Duration::from_secs_f64(1.0 / cfg.target_update_hz);
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Self {
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cfg,
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last_instant: now,
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next_frame_due: now,
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frame_interval,
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fixed_dt,
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frame_dt: Duration::ZERO,
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accumulator: Duration::ZERO,
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frame_count: 0,
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update_count: 0,
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}
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}
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pub fn reconfigure(&mut self, cfg: Config) {
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self.cfg = cfg.clone();
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self.frame_interval = cfg.target_frame_hz.map(|hz| Duration::from_secs_f64(1.0 / hz));
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self.fixed_dt = Duration::from_secs_f64(1.0 / cfg.target_update_hz);
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}
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pub fn begin_frame_blocking(&mut self) -> TickPlan {
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// 1) If there's a frame cap, block until next frame deadline
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if let Some(interval) = self.frame_interval {
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let mut now = Instant::now();
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if now < self.next_frame_due {
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// Sleep most of the remainder, then spin the last tiny bit for precision
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let total_remaining = self.next_frame_due - now;
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if total_remaining > self.cfg.sleep_tolerance {
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let sleep_for = total_remaining - self.cfg.sleep_tolerance;
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thread::sleep(sleep_for);
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}
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// Short spin-wait for precision
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while Instant::now() < self.next_frame_due {
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std::hint::spin_loop();
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}
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now = self.next_frame_due;
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}
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self.next_frame_due = self.next_frame_due + interval;
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// In case we fell far behind (e.g., debugger pause), resync.
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if self.next_frame_due < now {
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self.next_frame_due = now + interval;
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}
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}
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// 2) Measure frame dt
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let now = Instant::now();
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self.frame_dt = now.saturating_duration_since(self.last_instant);
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self.last_instant = now;
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self.frame_count += 1;
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// 3) Accumulate for fixed updates
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self.accumulator += self.frame_dt;
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// Clamp accumulator to avoid doing a huge number of updates after a stall
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let max_accumulated = self.fixed_dt * self.cfg.max_accumulated_steps;
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if self.accumulator > max_accumulated {
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self.accumulator = max_accumulated;
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}
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// 4) Determine how many updates to run this frame
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let mut updates = 0u32;
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while self.accumulator >= self.fixed_dt && updates < self.cfg.max_updates_per_frame {
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self.accumulator -= self.fixed_dt;
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updates += 1;
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self.update_count += 1;
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}
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// 5) Compute interpolation factor for rendering (0..1)
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let alpha = if self.fixed_dt.is_zero() {
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1.0
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} else {
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(self.accumulator.as_secs_f32() / self.fixed_dt.as_secs_f32()).clamp(0.0, 1.0)
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};
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TickPlan {
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updates,
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alpha,
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frame_dt: self.frame_dt.as_secs_f32(),
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fixed_dt: self.fixed_dt.as_secs_f32(),
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}
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}
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pub fn frame_dt_seconds(&self) -> f32 { self.frame_dt.as_secs_f32() }
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pub fn fixed_dt_seconds(&self) -> f32 { self.fixed_dt.as_secs_f32() }
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pub fn alpha(&self) -> f32 {
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if self.fixed_dt.is_zero() { 1.0 } else { (self.accumulator.as_secs_f32() / self.fixed_dt.as_secs_f32()).clamp(0.0, 1.0) }
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}
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}
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