Implement core "system" system
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2 changed files with 38 additions and 1 deletions
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mod scene;
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mod scene;
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mod engine;
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mod engine;
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pub mod system;
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pub use scene::{Scene, SceneManager};
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pub use scene::{Scene, SceneManager};
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pub use engine::Engine;
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pub use engine::Engine;
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pub use system::{System, SystemManager};
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35
raidillon_core/src/system.rs
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35
raidillon_core/src/system.rs
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use crate::Scene;
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use indexmap::IndexMap;
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pub struct SystemContext<'a> {
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// TODO: time delta etc.
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pub scene: &'a mut Scene,
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}
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pub trait System {
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/// Initialize the system.
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fn initialize(&mut self);
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/// Spawn the first entities of the world.
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fn load_world(&mut self, ctx: &mut SystemContext);
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fn update(&mut self, ctx: &mut SystemContext);
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}
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pub type SystemID = String;
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pub struct SystemManager {
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pub systems: IndexMap<SystemID, Box<dyn System>>,
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}
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impl SystemManager {
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pub fn new() -> Self {
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let systems = IndexMap::default();
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Self { systems }
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}
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pub fn add_system(&mut self, id: SystemID, system: Box<dyn System>) {
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self.systems.insert(id, system);
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}
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pub fn remove_system(&mut self, id: SystemID) {
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self.systems.shift_remove(&id);
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}
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}
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