Add physics crate with rapier3d

This commit is contained in:
reo 2025-07-20 21:47:10 +03:00
parent a3d3f641cd
commit 8c9c310198
13 changed files with 756 additions and 102 deletions

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[package]
name = "raidillon_physics"
version = "0.1.0"
edition = "2021"
[dependencies]
rapier3d = "0.26.1"
glam = "0.30.4"
nalgebra = { version = "0.33" }
raidillon_ecs = { path = "../raidillon_ecs" }

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use rapier3d::prelude::*;
use raidillon_ecs::Transform;
use glam::{Quat, Vec3};
use ::nalgebra::{UnitQuaternion, Quaternion};
use rapier3d::geometry::{DefaultBroadPhase, NarrowPhase};
use rapier3d::prelude::QueryPipeline;
#[derive(Copy, Clone)]
pub struct RigidBodyComponent(pub RigidBodyHandle);
#[derive(Copy, Clone, Debug)]
pub enum BodyKind {
Static,
Dynamic,
Kinematic,
}
pub struct Physics {
pub rigid_body_set: RigidBodySet,
pub collider_set: ColliderSet,
gravity: Vector<f32>,
integration_parameters: IntegrationParameters,
island_manager: IslandManager,
broad_phase: DefaultBroadPhase,
narrow_phase: NarrowPhase,
impulse_joint_set: ImpulseJointSet,
multibody_joint_set: MultibodyJointSet,
query_pipeline: QueryPipeline,
ccd_solver: CCDSolver,
physics_pipeline: PhysicsPipeline,
}
impl Physics {
pub fn new() -> Self {
Self {
rigid_body_set: RigidBodySet::new(),
collider_set: ColliderSet::new(),
gravity: vector![0.0, -9.81, 0.0],
integration_parameters: IntegrationParameters::default(),
island_manager: IslandManager::new(),
broad_phase: DefaultBroadPhase::new(),
narrow_phase: NarrowPhase::new(),
impulse_joint_set: ImpulseJointSet::new(),
multibody_joint_set: MultibodyJointSet::new(),
query_pipeline: QueryPipeline::new(),
ccd_solver: CCDSolver::new(),
physics_pipeline: PhysicsPipeline::new(),
}
}
pub fn step(&mut self, dt: f32) {
self.integration_parameters.dt = dt;
self.physics_pipeline.step(
&self.gravity,
&self.integration_parameters,
&mut self.island_manager,
&mut self.broad_phase,
&mut self.narrow_phase,
&mut self.rigid_body_set,
&mut self.collider_set,
&mut self.impulse_joint_set,
&mut self.multibody_joint_set,
&mut self.ccd_solver,
Some(&mut self.query_pipeline),
&(), // physics hooks
&(), // event handler
);
}
pub fn add_rigid_body(&mut self, kind: BodyKind, transform: Transform, collider: Collider) -> RigidBodyHandle {
let body_type = match kind {
BodyKind::Static => RigidBodyType::Fixed,
BodyKind::Dynamic => RigidBodyType::Dynamic,
BodyKind::Kinematic => RigidBodyType::KinematicPositionBased,
};
let rb = RigidBodyBuilder::new(body_type)
.translation(vector![transform.translation.x, transform.translation.y, transform.translation.z])
.build();
let rb_handle = self.rigid_body_set.insert(rb);
// Attach collider to rigid body
self.collider_set.insert_with_parent(collider, rb_handle, &mut self.rigid_body_set);
rb_handle
}
pub fn get_rigid_body(&self, handle: RigidBodyHandle) -> Option<&RigidBody> {
self.rigid_body_set.get(handle)
}
pub fn get_rigid_body_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
self.rigid_body_set.get_mut(handle)
}
fn quat_to_na(quat: Quat) -> UnitQuaternion<f32> {
UnitQuaternion::from_quaternion(Quaternion::new(quat.w, quat.x, quat.y, quat.z))
}
pub fn rapier_translation_to_glam(v: &Vector<f32>) -> Vec3 {
Vec3::new(v.x, v.y, v.z)
}
pub fn rapier_rotation_to_glam(r: &UnitQuaternion<f32>) -> Quat {
Quat::from_xyzw(r.i, r.j, r.k, r.w)
}
}