Implement the core engine methods
This commit is contained in:
parent
1cc63a0dab
commit
8ffa01ad48
1 changed files with 52 additions and 2 deletions
|
|
@ -1,6 +1,56 @@
|
|||
use std::alloc::System;
|
||||
use crate::SceneManager;
|
||||
use crate::system::{SystemContext, SystemManager};
|
||||
use raidillon_platform::EngineTrait;
|
||||
|
||||
pub struct Engine {
|
||||
scene_manager: SceneManager,
|
||||
// TODO: Systems
|
||||
pub scene_manager: SceneManager,
|
||||
pub system_manager: SystemManager,
|
||||
}
|
||||
|
||||
impl EngineTrait for Engine {
|
||||
fn new() -> Self {
|
||||
let scene_manager = SceneManager::new();
|
||||
let system_manager = SystemManager::new();
|
||||
Self {
|
||||
scene_manager,
|
||||
system_manager,
|
||||
}
|
||||
}
|
||||
|
||||
/// Run the first frame, load the world.
|
||||
fn initialize(&mut self) -> bool {
|
||||
// Engine Loading Stage 1: initialize systems
|
||||
for (system_id, system) in self.system_manager.systems.iter_mut() {
|
||||
system.initialize();
|
||||
}
|
||||
|
||||
let mut ctx = SystemContext {
|
||||
scene: self.scene_manager.current_mut(),
|
||||
};
|
||||
|
||||
// Engine Loading Stage 2: load world
|
||||
for (system_id, system) in self.system_manager.systems.iter_mut() {
|
||||
system.load_world(&mut ctx);
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
/// Runs every frame
|
||||
fn update(&mut self) {
|
||||
let mut ctx = SystemContext {
|
||||
scene: self.scene_manager.current_mut(),
|
||||
};
|
||||
|
||||
for (system_id, system) in self.system_manager.systems.iter_mut() {
|
||||
system.update(&mut ctx);
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn build_system_context(&mut self) -> SystemContext {
|
||||
// SystemContext {
|
||||
// scene: self.scene_manager.current_mut(),
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue