Implement the core engine methods

This commit is contained in:
reo 2025-08-10 13:34:02 +03:00
parent 1cc63a0dab
commit 8ffa01ad48

View file

@ -1,6 +1,56 @@
use std::alloc::System;
use crate::SceneManager;
use crate::system::{SystemContext, SystemManager};
use raidillon_platform::EngineTrait;
pub struct Engine {
scene_manager: SceneManager,
// TODO: Systems
pub scene_manager: SceneManager,
pub system_manager: SystemManager,
}
impl EngineTrait for Engine {
fn new() -> Self {
let scene_manager = SceneManager::new();
let system_manager = SystemManager::new();
Self {
scene_manager,
system_manager,
}
}
/// Run the first frame, load the world.
fn initialize(&mut self) -> bool {
// Engine Loading Stage 1: initialize systems
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.initialize();
}
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
};
// Engine Loading Stage 2: load world
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.load_world(&mut ctx);
}
true
}
/// Runs every frame
fn update(&mut self) {
let mut ctx = SystemContext {
scene: self.scene_manager.current_mut(),
};
for (system_id, system) in self.system_manager.systems.iter_mut() {
system.update(&mut ctx);
}
}
// pub fn build_system_context(&mut self) -> SystemContext {
// SystemContext {
// scene: self.scene_manager.current_mut(),
// }
// }
}