Move debug_camera to the game crate, activate FPSDebugCameraSystem

This commit is contained in:
reo 2025-10-29 21:35:55 +03:00
parent 713d865dd7
commit 96a59b68fa
4 changed files with 7 additions and 6 deletions

View file

@ -17,7 +17,7 @@ use winit::event::{ElementState, Event, WindowEvent};
use winit::event::DeviceEvent::MouseMotion;
use winit::keyboard::{KeyCode, PhysicalKey};
use raidillon_core::DebugUIBuffer;
use raidillon_engine::systems::fps_camera::FPSDebugCameraSystem;
use systems::debug_camera::FPSDebugCameraSystem;
use raidillon_glium::RenderingSystem;
use raidillon_physics::Physics;
use crate::systems::{KeybindsSystem, KinematicCharacterController, PhysicsSystem};
@ -123,6 +123,7 @@ fn main() {
engine.system_manager.add::<PhysicsSystem>();
engine.system_manager.add::<KeybindsSystem>();
engine.system_manager.add::<KinematicCharacterController>();
engine.system_manager.add::<FPSDebugCameraSystem>();
engine.system_manager.add::<RenderingTestSystem>();
engine.system_manager.add::<UpdateAspectRatioSystem>();
// engine.system_manager.add::<InputTestSystem>();