Move debug_camera to the game crate, activate FPSDebugCameraSystem
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713d865dd7
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4 changed files with 7 additions and 6 deletions
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@ -17,7 +17,7 @@ use winit::event::{ElementState, Event, WindowEvent};
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use winit::event::DeviceEvent::MouseMotion;
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use winit::keyboard::{KeyCode, PhysicalKey};
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use raidillon_core::DebugUIBuffer;
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use raidillon_engine::systems::fps_camera::FPSDebugCameraSystem;
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use systems::debug_camera::FPSDebugCameraSystem;
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use raidillon_glium::RenderingSystem;
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use raidillon_physics::Physics;
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use crate::systems::{KeybindsSystem, KinematicCharacterController, PhysicsSystem};
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@ -123,6 +123,7 @@ fn main() {
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engine.system_manager.add::<PhysicsSystem>();
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engine.system_manager.add::<KeybindsSystem>();
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engine.system_manager.add::<KinematicCharacterController>();
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engine.system_manager.add::<FPSDebugCameraSystem>();
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engine.system_manager.add::<RenderingTestSystem>();
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engine.system_manager.add::<UpdateAspectRatioSystem>();
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// engine.system_manager.add::<InputTestSystem>();
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