Add event handler methods to the engine structure
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5 changed files with 29 additions and 25 deletions
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@ -8,6 +8,7 @@ pub trait EngineTrait {
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fn new() -> Self;
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fn initialize(&mut self, platform_context: PlatformContext);
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fn update(&mut self, platform_context: PlatformContext);
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fn handle_event(&mut self, platform_context: PlatformContext);
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fn current_scene_mut(&mut self) -> &mut Scene;
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fn get_debug_ui_buffer(&self) -> Rc<RefCell<DebugUIBuffer>>;
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fn reset_debug_ui_buffer(&mut self);
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