From a51aeb23bd71d00d8f9ab5207f6382fbe2e2f9d4 Mon Sep 17 00:00:00 2001 From: reo Date: Wed, 17 Dec 2025 20:56:02 +0300 Subject: [PATCH] Fix character collider shape --- game/src/systems/kinematic_character_controller.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/src/systems/kinematic_character_controller.rs b/game/src/systems/kinematic_character_controller.rs index fd031c5..b27450a 100644 --- a/game/src/systems/kinematic_character_controller.rs +++ b/game/src/systems/kinematic_character_controller.rs @@ -35,7 +35,7 @@ impl System for KinematicCharacterController { let p = scene.resources.get_mut::().expect("Physics missing"); let rb = RigidBodyBuilder::kinematic_position_based().build(); let rb_handle = p.rigid_body_set.insert(rb); - self.character_collider = ColliderBuilder::capsule_z(1.5, 1.0); + self.character_collider = ColliderBuilder::capsule_y(1.0, 1.0); p.collider_set.insert_with_parent(self.character_collider.build(), rb_handle, &mut p.rigid_body_set); let tr = Transform { translation: Vec3::new(0.0, 2.0, 3.0),