wip: engine enhancements and fixes
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9816f14f53
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27 changed files with 347 additions and 32 deletions
24
platform/src/camera.rs
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24
platform/src/camera.rs
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use glam::{Mat4, Vec3};
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#[derive(Copy, Clone)]
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pub struct Camera {
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pub eye: Vec3,
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pub center: Vec3,
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pub up: Vec3,
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pub fovy: f32,
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pub aspect: f32,
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pub znear: f32,
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pub zfar: f32,
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}
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impl Camera {
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pub fn view(&self) -> Mat4 {
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Mat4::look_at_rh(self.eye, self.center, self.up)
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}
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pub fn projection(&self) -> Mat4 {
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Mat4::perspective_rh(self.fovy, self.aspect, self.znear, self.zfar)
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}
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pub fn view_proj(&self) -> Mat4 {
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self.projection() * self.view()
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}
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}
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