egui support

- New Resource, EguiQueue: Utility to queue egui ui builders
- New Rendering System, EguiRenderer: Utilizes a modified egui_glium
  library to render egui UI
- Adjusted RenderingSystem trait and RenderingContext structure to
  provide event_loop and egui_queue.
- Various minor adjusments
This commit is contained in:
reo 2025-11-16 18:14:12 +03:00
parent e88ce258ce
commit ce24354f3b
18 changed files with 806 additions and 204 deletions

View file

@ -11,4 +11,5 @@ raidillon_ecs = { path = "../ecs" }
winit = "0.30.12"
hecs = "0.10.5"
indexmap = "2.10.0"
glam = "0.30.8"
glam = "0.30.8"
egui = "0.33.2"

View file

@ -94,9 +94,4 @@ impl EngineTrait for Engine {
fn reset_debug_ui_buffer(&mut self) {
self.scene_manager.current_mut().resources.get_mut::<DebugUIBuffer>().unwrap().reset_buffer();
}
// fn scene_and_debug_ui_buffer_mut(&mut self) -> (&mut Scene, &DebugUIBuffer) {
// let (sm, dub) = (&mut self.scene_manager, self.scene_manager.current().resources.get::<DebugUIBuffer>().unwrap());
// (sm.current_mut(), dub)
// }
}