egui support
- New Resource, EguiQueue: Utility to queue egui ui builders - New Rendering System, EguiRenderer: Utilizes a modified egui_glium library to render egui UI - Adjusted RenderingSystem trait and RenderingContext structure to provide event_loop and egui_queue. - Various minor adjusments
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18 changed files with 806 additions and 204 deletions
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@ -16,7 +16,7 @@ use raidillon_glium::GliumPlatform;
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use winit::event::{ElementState, Event, WindowEvent};
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use winit::event::DeviceEvent::MouseMotion;
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use winit::keyboard::{KeyCode, PhysicalKey};
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use raidillon_core::DebugUIBuffer;
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use raidillon_core::{DebugUIBuffer, EguiQueue};
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use systems::debug_camera::FPSDebugCameraSystem;
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use raidillon_glium::RenderingSystem;
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use raidillon_physics::Physics;
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@ -102,18 +102,30 @@ impl System for RenderingTestSystem {
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}
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fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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let pctx = res.get::<PlatformContext>().unwrap();
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let input = res.get::<InputState>().unwrap();
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let dbg_ui = scene.resources.get_mut::<DebugUIBuffer>().unwrap();
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dbg_ui.text("Hello World!".to_owned());
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dbg_ui.text(format!("Frame Delta: {}", pctx.time_ctx.frame_dt));
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dbg_ui.text(format!("Fixed Delta: {}", pctx.time_ctx.fixed_dt));
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dbg_ui.text(format!("FPS: {}", 1.0 / pctx.time_ctx.frame_dt));
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let (
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pctx,
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input,
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) = res.get_many_mut::<(
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PlatformContext,
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InputState,
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)>().unwrap();
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let mut egui_queue = pctx.egui_queue.borrow_mut();
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let time_ctx = pctx.time_ctx.clone();
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let mut character_pos = Vec3::ZERO;
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for (_ent, (tr, ch_component)) in scene.world.query::<(&Transform, &CharacterBodyComponent)>().iter() {
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dbg_ui.text(format!("Character POS: {}", tr.translation));
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character_pos = tr.translation;
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}
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egui_queue.queue(move |egui_ctx| {
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egui::Window::new("Debug").show(egui_ctx, |ui| {
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ui.label("Hello World!");
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ui.label(format!("Frame Delta: {}", time_ctx.frame_dt));
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ui.label(format!("Fixed Delta: {}", time_ctx.fixed_dt));
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ui.label(format!("FPS: {}", 1.0 / time_ctx.frame_dt));
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ui.label(format!("Character POS: {}", character_pos));
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});
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});
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}
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}
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