egui support
- New Resource, EguiQueue: Utility to queue egui ui builders - New Rendering System, EguiRenderer: Utilizes a modified egui_glium library to render egui UI - Adjusted RenderingSystem trait and RenderingContext structure to provide event_loop and egui_queue. - Various minor adjusments
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18 changed files with 806 additions and 204 deletions
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@ -9,6 +9,8 @@ use raidillon_assets::include_shader;
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pub use raidillon_platform::Camera;
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use glam::Vec3;
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use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
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use winit::event::Event;
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use winit::event_loop::EventLoop;
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use raidillon_ecs::{Transform, ModelID};
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use raidillon_ecs::components::ModelHandle;
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use crate::model::Model;
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@ -21,7 +23,7 @@ pub struct BasicMeshRenderingSystem {
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}
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impl RenderingSystem for BasicMeshRenderingSystem {
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fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>) -> Self {
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fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self {
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const VERT_SRC: &str = include_shader!("gl_textured.vert");
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const FRAG_SRC: &str = include_shader!("gl_textured.frag");
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