Continue new platform/glium implementations
- Assets, asset manager system - Rendering system trait - Kick off glium platform implementation - And more
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18 changed files with 2557 additions and 32 deletions
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@ -1,17 +1,24 @@
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use std::sync::{Arc, RwLock};
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use glium::backend::Facade;
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use raidillon_platform::Platform;
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use glium::winit::event_loop::EventLoop;
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use glium::winit::window::Window;
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use glium::backend::glutin::Display;
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use glium::glutin::surface::WindowSurface;
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use glium::backend::glutin::SimpleWindowBuilder;
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use crate::system::{RenderingSystemManager, RenderingSystem};
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use winit::event::{Event, WindowEvent};
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use crate::GliumAssetManager;
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pub struct GliumPlatform {
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pub struct GliumPlatform<RS: RenderingSystem> {
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event_loop: EventLoop<()>,
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window: Window,
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display: Display<WindowSurface>,
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rendering_system_manager: RenderingSystemManager<RS>,
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asset_manager: Arc<RwLock<GliumAssetManager>>,
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}
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impl Platform for GliumPlatform {
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impl<RS: RenderingSystem> Platform for GliumPlatform<RS> {
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fn initialize(title: String, width: u32, height: u32) -> Self {
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let event_loop = glium::winit::event_loop::EventLoop::builder()
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.build()
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@ -22,10 +29,32 @@ impl Platform for GliumPlatform {
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.with_inner_size(width, height)
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.build(&event_loop);
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let rendering_system_manager = RenderingSystemManager::new();
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let asset_manager = Arc::new(RwLock::new(GliumAssetManager::new(Box::new(display.clone()))));
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Self {
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event_loop,
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window,
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display
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display,
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rendering_system_manager,
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asset_manager,
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}
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}
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fn run(self) {
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let _ = &self.event_loop.run(move |event, el| {
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => {},
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WindowEvent::RedrawRequested => {
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}
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_ => {},
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},
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Event::AboutToWait => {
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self.window.request_redraw();
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}
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_ => {},
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}
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});
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}
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}
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