Continue new platform/glium implementations
- Assets, asset manager system - Rendering system trait - Kick off glium platform implementation - And more
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18 changed files with 2557 additions and 32 deletions
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use winit::event::Event;
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use crate::AssetManager;
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pub struct FrameContext {
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pub event: Event<()>,
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}
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pub struct PlatformContext {
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pub frame_context: FrameContext,
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pub asset_manager: dyn AssetManager,
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pub struct PlatformContext<AM: AssetManager> {
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pub current_event: Event<()>,
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pub asset_manager: AM,
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}
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